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===Contract workers=== Some of the larger video game developers and publishers have also engaged contract workers through agencies to help add manpower in game development in part to alleviate crunch time from employees. Contractors are brought on for a fixed period and generally work similar hours as full-time staff members, assisting across all areas of video game development, but as contractors, do not get any benefits such as paid time-off or health care from the employer; they also are typically not credited on games that they work on for this reason. The practice itself is legal and common in other engineering and technology areas, and generally it is expected that this is meant to lead into a full-time position, or otherwise the end of the contract. But more recently, its use in the video game industry has been compared to [[Microsoft]]'s past use of "[[permatemp]]", contract workers that were continually renewed and treated for all purposes as employees but received no benefits. While Microsoft has waned from the practice, the video game industry has adapted it more frequently. Around 10% of the workforce in video games is estimated to be from contract labor.<ref>{{cite news | url = https://www.bloomberg.com/news/articles/2020-08-27/video-game-contractors-receive-poor-treatment-and-low-salary-as-business-booms | title = Blockbuster Video Games Mint Millions While Grunts Get Exploited | first = Jason | last = Schreier | date = August 27, 2020 | access-date = August 27, 2020 | work = [[Bloomberg News]] | archive-date = August 27, 2020 | archive-url = https://web.archive.org/web/20200827200133/https://www.bloomberg.com/news/articles/2020-08-27/video-game-contractors-receive-poor-treatment-and-low-salary-as-business-booms | url-status = live }}</ref><ref>{{cite web | url = https://www.polygon.com/features/2016/12/19/13878484/game-industry-worker-misclassification | title = The game industry's disposable workers | first = Colin | last = Campbell | date = December 19, 2016 | access-date = August 27, 2020 | work = [[Polygon (website)|Polygon]] | archive-date = August 24, 2020 | archive-url = https://web.archive.org/web/20200824101025/https://www.polygon.com/features/2016/12/19/13878484/game-industry-worker-misclassification | url-status = live }}</ref>
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