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Xbox network
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== Xbox Play Anywhere == {{Main article|Play Anywhere}} {{see also|List of Xbox Play Anywhere games}} [[File:Xbox Play Anywhere logo.svg|thumb|Xbox Play Anywhere logo]] Originally called ''Live Anywhere, Play Anywhere'' is a cross-platform service allowing owners of ''Xbox'' and ''Windows'' games the ability to use said games on either operating system. Under the scheme, supported games purchased digitally on [[Microsoft Store (digital)|Microsoft Store]] for Xbox One can also be downloaded on a [[Windows 10]] PC (running [[Windows 10 Anniversary Update]] or later) through Microsoft Store using the same [[Microsoft account]] at no additional charge, and vice versa. The scheme also promotes the ability to synchronize save data, achievements, and downloadable content between Windows 10 and Xbox One versions of a game. Microsoft announced in March 2019 that it would be providing Xbox Live SDKs for [[iOS]] and [[Android (operating system)|Android]] mobile devices, allowing developers on those platforms to integrate most services of the Xbox network into their applications and games. Microsoft also stated that they were looking to bring this functionality to the [[Nintendo Switch]],<ref>{{cite web |last=Warren |first=Tom |date=March 14, 2019 |title=Microsoft announces Xbox Live for any iOS or Android game |url=https://www.theverge.com/2019/3/14/18265214/microsoft-xbox-live-ios-android-games-support-features |url-status=live |archive-url=https://web.archive.org/web/20190314180829/https://www.theverge.com/2019/3/14/18265214/microsoft-xbox-live-ios-android-games-support-features |archive-date=March 14, 2019 |access-date=March 14, 2019 |work=[[The Verge]]}}</ref> anticipating this to be a post-launch feature for the Switch port of ''[[Cuphead]]''.<ref>{{cite web |last=Nunneley |first=Stephany |date=March 20, 2019 |title=Cuphead on Switch to support Xbox Live achievements, more in a future update |url=https://www.vg247.com/2019/03/20/cuphead-switch-xbox-live-support/ |url-status=live |archive-url=https://web.archive.org/web/20190321133044/https://www.vg247.com/2019/03/20/cuphead-switch-xbox-live-support/ |archive-date=March 21, 2019 |access-date=March 20, 2019 |work=[[VG247]]}}</ref> === History === ''Play Anywhere'' was originally released as ''Live Anywhere'' as a cross-platform initiative to bring the ''Xbox network'' to a wide variety of Microsoft platforms and devices, including [[Xbox (console)|Xbox]], [[Xbox 360]], [[Microsoft Windows]] ([[Windows Vista|Vista]] and [[Windows 7|7]]), [[Windows Phone]], and [[Zune]].<ref name="liveanywhere">{{cite news |author=Jason Cross |date=May 10, 2006 |title=The Skinny on Microsoft's Live Anywhere Service |newspaper=[[ExtremeTech]] |url=http://www.extremetech.com/article2/0,1558,1960510,00.asp?kc=ETRSS02129TX1K0000532 |access-date=August 16, 2008 |archive-url=https://web.archive.org/web/20090228190549/http://www.extremetech.com/article2/0,1558,1960510,00.asp?kc=ETRSS02129TX1K0000532 |archive-date=February 28, 2009}}</ref> Microsoft's Chris Early said of ''Live Anywhere'' in 2006 that "it [was] a long-term project expected to be rolled out over several years".<ref name="xblanywhere06">{{cite web |author=Jason Dobson |date=May 18, 2006 |title=Gamasutra β Q&A: Chris Early Breaks Down Microsoft Live Anywhere |url=http://www.gamasutra.com/php-bin/news_index.php?story=9369 |url-status=dead |archive-url=https://web.archive.org/web/20200802202340/http://www.gamasutra.com/php-bin/news_index.php?story=9369 |archive-date=August 2, 2020 |access-date=August 17, 2008 |website=[[Gamasutra]]}}</ref> While a concept service for [[mobile device]]s was demonstrated at [[E3|E3 2006]] and [[Consumer Electronics Show|CES 2006]] on a [[Motorola Q]] mobile phone, it never released.<ref>{{cite web |date=May 22, 2006 |title=Exclusive: Live Anywhere |url=http://www.eurogamer.net/tv_video.php?playlist_id=459&s=l |url-status=dead |archive-url=https://web.archive.org/web/20070930040742/http://www.eurogamer.net/tv_video.php?playlist_id=459&s=l |archive-date=September 30, 2007 |access-date=August 16, 2008 |website=[[Eurogamer]]}}</ref> On February 15, 2010, Microsoft announced its new [[mobile operating system]], [[Windows Phone]]. With Windows Phone 7 and Windows Mobile 10, Microsoft integrated full Xbox Live functionality. Windows Phone has since been discontinued.<ref name="auto">{{Cite news |last=Reilly |first=Claire |date=2017-10-08 |title=Windows 10 Mobile gets its final death sentence |work=CNET |url=https://www.cnet.com/news/windows-10-mobile-features-hardware-death-sentence-microsoft/ |access-date=2017-10-09}}</ref> At [[E3 2016]] on June 14, 2016, ''Play Anywhere'' was announced, rebranding ''Live Anywhere'', and releasing on September 13, 2016.<ref>{{Cite web |last=Crecente |first=Brian |date=July 1, 2016 |title=Xbox Play Anywhere launches Sept. 13 |url=http://www.polygon.com/2016/7/1/12077802/xbox-play-anywhere-launches-sept-13 |url-status=live |archive-url=https://web.archive.org/web/20160711164520/http://www.polygon.com/2016/7/1/12077802/xbox-play-anywhere-launches-sept-13 |archive-date=July 11, 2016 |access-date=September 28, 2016 |website=Polygon}}</ref>
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