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Build (game engine)
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=== JonoF port === A second source port was made to Windows, and later to Linux and Mac OS X, by Jonathon Fowler (JonoF). This port, JFDuke3D, initially did not have network game support, though this was added later in development. After a long period of dormancy it was put on [[GitHub]] in 2020 and received updates in 2021 and 2024.<ref>{{cite web|url=https://www.jonof.id.au/jfduke3d/|title=JFDuke3D|website=JonoF's Games and Stuff|first=Jonathan|last=Fowler|access-date=2024-05-15}}</ref><ref>{{cite web|archive-url=https://web.archive.org/web/20230610115744/http://fps.maros.pri.ee/index.php?event=47|url=http://fps.maros.pri.ee/index.php?event=47|title=JonoF's Duke Nukem 3D Port (JFDuke3D)|website=FPS Ports|archive-date=2023-06-10|access-date=2024-05-15}}</ref><ref>{{cite magazine|date=Summer 2020|title=JFDuke3D|url=https://pocketmags.com/us/linux-format-magazine/summer-2020/articles/792138/jfduke3d |magazine=[[Linux Format]]|access-date=2024-05-15}}</ref> He also ported the Ken-Build test game.<ref>{{cite web|url=http://www.jonof.id.au/jfbuild/index.html|title=JFBuild|website=JonoF's Games and Stuff|first=Jonathan|last=Fowler|access-date=2024-05-15}}</ref> ==== Polymost ====<!-- This section is linked from [[Duke Nukem 3D]] --> The task of updating the Build Engine to a true 3D renderer was taken on by Silverman himself. In the release notes for Polymost, he wrote: "When 3D Realms released the Duke Nukem 3D source code, I thought somebody would do a OpenGL or Direct3D port. Well, after a few months passed, I saw no sign of somebody working on a true hardware-accelerated port of Build, just people saying it wasn't possible. Eventually, I realized the only way this was going to happen was for me to do it myself."<ref>{{cite web |last1=Fowler |first1=Jonathon |title=Release Notes for JFDuke3D |url=http://static.jonof.id.au/modsuppt/jfduke3d/releasenotes.html |website=JonoF's Games and Stuff |archive-url=https://web.archive.org/web/20140617180152/http://static.jonof.id.au/modsuppt/jfduke3d/releasenotes.html |archive-date=June 17, 2014 |date=October 9, 2005 |url-status=dead}}</ref> The Polymost renderer allowed for 3D hardware-accelerated graphics using [[OpenGL]]. It also introduced "hightile", a feature that made it possible to replace the game's original textures with high-resolution replacements in a variety of formats. Polymost has been utilized in Jonathon Fowler's JFBuild, JFDuke3D, JFShadowWarrior, and source ports derived from their code bases.
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