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Digital art
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=== Computer-generated 3D still imagery === {{Main|3D computer graphics}} 3D graphics are created via the process of designing [[image]]ry from [[geometry|geometric]] shapes, [[polygon]]s, or [[Nonuniform rational B-spline|NURBS]] curves<ref>Wands, Bruce (2006). ''Art of the Digital Age'', pp. 15β16. Thames & Hudson.</ref> to create three-dimensional objects and scenes for use in various media such as film, [[television]], print, [[rapid prototyping]], games/simulations, and special visual effects. There are many [[software]] programs for doing this. The technology can enable [[collaboration]], lending itself to sharing and augmenting by a creative effort similar to the [[Open-source model|open source]] movement and the [[creative commons]] in which users can collaborate on a project to create [[art]].<ref>{{Cite web|last=Foundation|first=Blender|title=About|url=https://www.blender.org/about/|access-date=2021-02-25|website=blender.org|language=en}}</ref>
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