Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Dimension
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==In computer graphics and spatial data== {{Main | Geometric primitive }} Several types of digital systems are based on the storage, analysis, and visualization of geometric shapes, including [[Vector graphics editor|illustration software]], [[Computer-aided design]], and [[Geographic information systems]]. Different vector systems use a wide variety of data structures to represent shapes, but almost all are fundamentally based on a set of [[geometric primitive]]s corresponding to the spatial dimensions:<ref>[https://saylordotorg.github.io/text_essentials-of-geographic-information-systems/s08-02-vector-data-models.html Vector Data Models], ''Essentials of Geographic Information Systems'', Saylor Academy, 2012</ref> * '''Point''' (0-dimensional), a single coordinate in a [[Cartesian coordinate system]]. * '''Line''' or '''Polyline''' (1-dimensional) usually represented as an ordered list of points sampled from a continuous line, whereupon the software is expected to [[Interpolation|interpolate]] the intervening shape of the line as straight- or curved-line segments. * '''Polygon''' (2-dimensional) usually represented as a line that closes at its endpoints, representing the boundary of a two-dimensional region. The software is expected to use this boundary to partition 2-dimensional space into an interior and exterior. * '''Surface''' (3-dimensional) represented using a variety of strategies, such as a [[polyhedron]] consisting of connected polygon faces. The software is expected to use this surface to partition 3-dimensional space into an interior and exterior. Frequently in these systems, especially GIS and [[Cartography]], a representation of a real-world phenomenon may have a different (usually lower) dimension than the phenomenon being represented. For example, a city (a two-dimensional region) may be represented as a point, or a road (a three-dimensional volume of material) may be represented as a line. This ''dimensional generalization'' correlates with tendencies in spatial cognition. For example, asking the distance between two cities presumes a conceptual model of the cities as points, while giving directions involving travel "up," "down," or "along" a road imply a one-dimensional conceptual model. This is frequently done for purposes of data efficiency, visual simplicity, or cognitive efficiency, and is acceptable if the distinction between the representation and the represented is understood but can cause confusion if information users assume that the digital shape is a perfect representation of reality (i.e., believing that roads really are lines).
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)