Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Escape from Colditz
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Reception== In Issue 29 of ''Games & Puzzles'', John Humphries thought the board was "well designed". He noted that "as the game progresses and escape plans near fruition, it can become quite tense for the players concerned, hoping that they will not be caught at the last minute." However, Humphries found that "the rules are atrociously compiled, full of errors, omissions and anomalies." Despite this, he gave the game a rating of 4 out of 6, saying, "''Escape from Colditz'' should provide many hours of enjoyment for most members of the family."<ref name="gp29">{{Cite magazine |last=Humphries|first=John |date=October 1974 |title=Games View |magazine=Games and Puzzles |issue=29|pages=14}}</ref> In the book ''Achtung Schweinhund!: A Boy's Own Story of Imaginary Combat'', journalist [[Harry Pearson (journalist)|Harry Pearson]] noted the one problem he had with the game: "''Escape from Colditz'' was hugely popular, but it had one major defect β someone had to be the Germans. While the Allied players got to run around the castle hoping to nick the stall car, collecting skeleton keys and wire cutters and hoarding Red Cross cigarettes with which to bribe the guards, the German player just marched around with his dogs hoping to fall into a tunnel."<ref name=achtung>{{cite book| last = Pearson | first = Harry| author-link = Harry Pearson (journalist)| title = Achtung Schweinhund!: A Boy's Own Story of Imaginary Combat| publisher = Little, Brown| date = 2007| location = London| pages = 192}}</ref> In ''The Games & Puzzles Book of Modern Board Games'', John Humphries said the game "should be played for fun and in fact can be very amusing as well as frustrating and tense at times. Tension can certainly be created when an escape attempt is 'on', and hunter and hunted are both in full cry." He concluded, "The game does not and could not recreate the sense of hopelessness and deprivation experienced by most prisoners of war, but in fairness does not claim to be a true simulation of the actual period, emphasising rather the spirit of co-operation between prisoners."<ref name=mbg>{{cite book| last = Humphries | first = John| contribution= Escape from Colditz| editor-last = Pritchard| editor-first = David| title = The Games & Puzzles Book of Modern Board Games| publisher = William Lascombe| date = 1975| location = London| pages = 140β144}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)