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Lossy compression
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====Image==== {{further|Image compression}} * [[Discrete cosine transform]] (DCT) ** [[JPEG]]<ref name="Stankovic">{{cite journal |last1=Stanković |first1=Radomir S. |last2=Astola |first2=Jaakko T. |title=Reminiscences of the Early Work in DCT: Interview with K.R. Rao |journal=Reprints from the Early Days of Information Sciences |date=2012 |volume=60 |url=http://ticsp.cs.tut.fi/reports/ticsp-report-60-reprint-rao-corrected.pdf |access-date=13 October 2019}}</ref> ** [[WebP]] (high-density lossless or lossy compression of RGB and RGBA images) ** [[High Efficiency Image Format]] (HEIF) ** [[Better Portable Graphics]] (BPG) (lossless or lossy compression) ** [[JPEG XR]], a successor of JPEG with support for [[high-dynamic-range imaging|high-dynamic range]], wide [[gamut]] pixel formats (lossless or lossy compression) * [[Wavelet compression]] ** [[JPEG 2000]], JPEG's successor format that uses [[wavelets]] (lossless or lossy compression) ** [[DjVu]] ** [[ICER (file format)|ICER]], used by the Mars Rovers, related to [[JPEG 2000]] in its use of wavelets ** [[Progressive Graphics File|PGF]], Progressive Graphics File (lossless or lossy compression) * [[Cartesian Perceptual Compression]], also known as CPC * [[Fractal compression]] * [[JBIG2]] (lossless or lossy compression) * [[S3TC]] [[Texture mapping|texture]] compression for [[GPU|3D computer graphics hardware]]
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