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Spatial anti-aliasing
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==External links== * [http://lunaloca.com/tutorials/antialiasing/ Antialiasing and Transparency Tutorial]: Explains interaction between anti-aliasing and transparency, especially when dealing with web graphics * [https://web.archive.org/web/20050408053948/http://home.no.net/dmaurer/~dersch/gamma/gamma.html Interpolation and Gamma Correction] In most real-world systems, [[gamma correction]] is required to linearize the response curve of the sensor and display systems. If this is not taken into account, the resultant non-linear distortion will defeat the purpose of anti-aliasing calculations based on the assumption of a linear system response. * [http://www.eurogamer.net/articles/digital-foundry-future-of-anti-aliasing The Future of Anti-Aliasing]: A comparison of the different algorithms MSAA, MLAA, DLAA and FXAA * {{in lang|fr}} [http://www.astrosurf.com/luxorion/apn-anti-aliasing.htm Le rôle du filtre anti-aliasing dans les APN (the function of anti-aliasing filter in dSLR)] *{{cite web |url=http://ati.amd.com:80/products/pdf/smoothvision.pdf |title=SMOOTHVISION™ |publisher=ATI Technologies |archive-url=https://web.archive.org/web/20070118033410/http://ati.amd.com:80/products/pdf/smoothvision.pdf |archive-date=January 18, 2007 }} {{DEFAULTSORT:Spatial Anti-Aliasing}} [[Category:Image processing]] [[Category:Digital typography]] [[Category:Computer graphic artifacts]] [[Category:Anti-aliasing algorithms]]
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