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Star Control
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===Cancelled ''Star Control 4''=== In January 1998, Accolade announced that they were developing ''Star Control 4''.<ref name=":8" /><ref name=":0" /> Also known as ''StarCon'', it was designed as a 3D space combat game.<ref>{{cite magazine |title=StarCon |magazine=[[Electronic Gaming Monthly]]|issue=105 |publisher=[[Ziff Davis]] |date=April 1998|page=64}}</ref><ref>{{Cite book|url=https://archive.org/details/playstationpro24/page/n9/mode/2up|title=Pro News - Star People|date=September 1998|publisher=Playstation Pro Issue 24|page=11|language=en|access-date=October 20, 2020}}</ref> By this time, Electronic Arts had agreed to become the distributor for all games developed by Accolade.<ref>{{Cite web|date=March 24, 1996|title=Electronic Arts signs Accolade|url=https://www.bizjournals.com/sanjose/stories/1997/03/24/daily2.html|access-date=October 21, 2020|website=Silicon Valley Business Journal}}</ref> Accolade producer George MacDonald announced that "we want to move away from the adventure element and concentrate on what it seems the players really want β action!"<ref name=":0">{{Cite book|title=StarCon|date=January 1998|publisher=PC Gamer - Volume 5 Issue 1|page=46}}</ref> Though heavier on combat than previous titles, players would still have the opportunity to fly to planets and communicate with different aliens.<ref>{{Cite book|url=http://archive.org/details/PSM-005|title=StarCon (Preview)|date=August 1998|publisher=PSM (PlayStation Magazine) 005|location=Italy|page=47|access-date=October 20, 2020}}</ref> The team also created a Star Control History Compendium, to help them resolve storylines from the previous games.<ref name=":0" /> In a playable [[Software release life cycle|alpha]] version of the game, players could control a fleet carrier, with the ability to launch a fighter that could be controlled by either the same player or a second player.<ref>{{Cite web|date=August 5, 1998|title=Next-Generation Online: StarCon Preview|url=http://www.next-generation.com/jsmid/previews/4014_1.html|archive-url=https://web.archive.org/web/19981203085556/http://www.next-generation.com/jsmid/previews/4014_1.html|archive-date=December 3, 1998|access-date=October 21, 2020|website=Next-Generation Online}}</ref> The game was later announced for the [[PlayStation (console)|PlayStation]] home console with plans for release in 1999, featuring a 40-hour variable storyline, and both competitive and co-operative multiplayer.<ref name=":8">{{Cite book|url=http://archive.org/details/play-039|title=Star Control 4|date=October 1998|publisher=PLAY Issue 039|page=81|language=en|access-date=October 20, 2020}}</ref> Electronic Arts and Accolade promoted the choice of playing as "one of two alliances (Hyperium or Crux)", with the option of operating a fighter, carrier, or turrets.<ref>{{Cite book|url=http://archive.org/details/playstation-pro-26|title=Pro-Prospects - StarCon|date=November 1998|publisher=Playstation Pro Issue 26|page=82|language=en|access-date=October 20, 2020}}</ref> Another publication described the ability to select from three different alien factions, with different missions that impact the storyline, and the ability to destroy entire planets.<ref>{{Cite book|url=http://archive.org/details/playstation-plus-37|title=Star Control 4 (Preview)|date=October 1998|publisher=Playstation Plus Issue 37|page=37|language=en|access-date=October 20, 2020}}</ref> Development on the game was halted at the end of 1998. Not satisfied with the game's progress, Accolade put the project on hold with intentions to re-evaluate their plans for the ''Star Control'' license.<ref>{{Cite book|url=http://archive.org/details/psextreme-issue-37|title=PlayStation Gaming News - StarCon Heads Back to the Drawing Board|date=December 1998|publisher=PSExtreme Issue 37|page=17}}</ref><ref>{{Citation|last=IGN Staff|title=Accolade's Starcon Cancelled|url=https://www.ign.com/articles/1998/10/07/accolades-starcon-cancelled|date=October 6, 1998|publisher=IGN|language=en|access-date=October 20, 2020}}</ref> In 1999, Accolade was acquired by [[Atari SA|Infogrames SA]] for $50 million,<ref>{{Cite news|date=April 20, 1999|title=COMPANY NEWS; ACCOLADE IS BOUGHT BY INFOGRAMES ENTERTAINMENT (Published 1999)|language=en-US|work=The New York Times|url=https://www.nytimes.com/1999/04/20/business/company-news-accolade-is-bought-by-infogrames-entertainment.html|access-date=October 21, 2020|issn=0362-4331}}</ref> as one of many corporate restructurings that eventually led to Infogrames merging with [[Atari]] and re-branding under a revived Atari brand.<ref name="Haywald">{{Cite web|last=Haywald|first=Justin|date=May 29, 2009|title=Atari Sheds Infogrames Branding: News from 1UP.com|url=http://www.1up.com/news/atari-sheds-infogrames-branding|archive-url=https://web.archive.org/web/20160608160103/http://www.1up.com/news/atari-sheds-infogrames-branding|archive-date=June 8, 2016|access-date=October 21, 2020|website=1up}}</ref> ''Star Control 3'' became the last official installment of the series.<ref name=":7" /><ref name=":12"/><ref name=":22">{{cite web|author=Booker|first=Logan|date=January 12, 2013|title=Relive The Glory Of Star Control II In Delicious High Definition With Ur-Quan Masters HD|url=https://www.kotaku.com.au/2013/01/relive-the-glory-of-star-control-ii-in-delicious-high-definition-with-ur-quan-masters-hd/|url-status=dead|archive-url=https://web.archive.org/web/20130217201928/http://www.kotaku.com.au/2013/01/relive-the-glory-of-star-control-ii-in-delicious-high-definition-with-ur-quan-masters-hd/|archive-date=February 17, 2013|access-date=April 28, 2020|website=Kotaku AU}}</ref>
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