Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Structured programming
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===State machines=== Some programs, particularly [[parsers]] and [[communications protocol]]s, have a number of [[state (computer science)|states]] that follow each other in a way that is not easily reduced to the basic structures, and some programmers implement the state-changes with a jump to the new state. This type of state-switching is often used in the Linux kernel.{{Citation needed|date=April 2017}} However, it is possible to structure these systems by making each state-change a separate subprogram and using a variable to indicate the active state (see [[trampoline (computing)|trampoline]]). Alternatively, these can be implemented via coroutines, which dispense with the trampoline.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)