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System Shock 2
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=== Spiritual successors === In 2007, [[Irrational Games]]—briefly known as [[2K Boston/2K Australia]]<ref>{{cite magazine|url=https://gameinformer.com/b/news/archive/2010/01/08/the-return-of-irrational-games.aspx|archive-url=https://web.archive.org/web/20100110070855/http://gameinformer.com/b/news/archive/2010/01/08/the-return-of-irrational-games.aspx|url-status=live|archive-date=January 10, 2010|last=Juba|first=Joe|title=''The Return of Irrational Games'' |magazine=[[Game Informer]]|publisher=GameStop Corporation |location=United States |date=2010-01-08|access-date=2010-02-21}}</ref>—released a [[spiritual successor]] to the ''[[System Shock]]'' series, entitled ''[[BioShock]]''.<ref>{{cite web|url=http://pc.gamespy.com/pc/bioshock/707256p1.html|last=Kuo|first=Li C.|title=''BioShock'' preview|publisher=[[GameSpy]]|date=2006-05-10|access-date=2007-05-08|archive-date=2012-02-10|archive-url=https://web.archive.org/web/20120210072307/http://pc.gamespy.com/pc/bioshock/707256p1.html|url-status=live}}</ref> The game takes place in an abandoned underwater [[utopia]]n community destroyed by the genetic modification of its populace and shares many gameplay elements with ''System Shock 2'': reconstitution stations can be activated, allowing the player to be resurrected when they die; [[Hacker (computer security)|hacking]], ammo conservation, and exploration are integral parts of gameplay; and unique powers may be acquired via plasmids, special abilities that function similarly to [[psionic]]s in ''System Shock 2''.<ref name="multiple">{{cite news|url=http://www.gamespot.com/articles/e3-06-bioshock-gameplay-demo-impressions/1100-6150533/|title=E3 06: ''BioShock'' gameplay demo impressions|work=GameSpot|publisher=CBS Interactive|location=United States|date=2006-05-10|access-date=2007-11-04|author1=Brad Shoemaker|author2=Andrew Park|name-list-style=amp|archive-date=2014-10-13|archive-url=https://web.archive.org/web/20141013013304/http://www.gamespot.com/articles/e3-06-bioshock-gameplay-demo-impressions/1100-6150533/|url-status=live}}</ref> The two titles share plot similarities and employ audio logs and encounters with ghostly [[Apparitional experience|apparitions]] to reveal [[backstory]].<ref>{{cite web|url=http://www.eurogamer.net/articles/bioshock-a-defence-article|title=''Bioshock'': A defence article|first=Kieron|last=Gillen|author-link=Kieron Gillen|publisher=[[Eurogamer]]|date=2007-12-06|access-date=2008-06-13|archive-date=2009-03-21|archive-url=https://web.archive.org/web/20090321014238/http://www.eurogamer.net/articles/bioshock-a-defence-article|url-status=live}}</ref> In ''[[BioShock Infinite]]'', Irrational Games included a gameplay feature called "1999 Mode", specifically in reference to ''System Shock 2''{{'}}s release year, designed to provide a similar game experience with a higher difficulty and long-lasting effects of choices made that would remind players of ''System Shock''{{'}}s unforgiving nature.<ref>{{cite web | url = http://www.eurogamer.net/articles/2012-01-19-fan-feedback-prompts-bioshock-infinite-1999-mode | title = Fan feedback prompts BioShock Infinite 1999 Mode | first = Tom | last = Phillips | date = 2012-01-19 | access-date = 2012-01-19 | publisher = Eurogamer | archive-date = 2012-01-21 | archive-url = https://web.archive.org/web/20120121181316/http://www.eurogamer.net/articles/2012-01-19-fan-feedback-prompts-bioshock-infinite-1999-mode | url-status = live }}</ref><ref name="ign 1999">{{Cite news | url = http://www.ign.com/articles/2012/01/21/bioshock-infinite-gets-hardcore | title = BioShock Infinite Gets Hardcore | work = IGN | publisher = News Corporation | location = United States | first = Charles | last = Onyett | date = 2012-01-20 | access-date = 2012-01-20 | archive-date = 2013-10-23 | archive-url = https://web.archive.org/web/20131023141746/http://www.ign.com/articles/2012/01/21/bioshock-infinite-gets-hardcore | url-status = live }}</ref> In 2017, [[Arkane Studios]] published ''[[Prey (2017 video game)|Prey]]'', which takes place on a space station named ''Talos I'',<ref>{{Cite web|url=https://www.greenmangaming.com/prey-hub/The-Story-of-Prey|title=Prey story and plot – 2017 video game {{!}} Green Man Gaming|website=www.greenmangaming.com|language=en|access-date=2017-08-30|archive-date=2017-08-31|archive-url=https://web.archive.org/web/20170831000633/https://www.greenmangaming.com/prey-hub/The-Story-of-Prey|url-status=live}}</ref> similar to ''System Shock''. It, too, features psionic abilities, in the form of "Neuromods",<ref>{{Cite web|url=https://www.polygon.com/prey-guide-walkthrough/2017/5/4/15551860/neuromods-skill-tree-abilities-scientist-engineer-security-health-stamina-inventory|title=Prey guide: Neuromods, skill and abilities trees|last=Parkin|first=Jeffrey|date=2017-05-04|website=Polygon|access-date=2017-08-30|archive-date=2017-08-31|archive-url=https://web.archive.org/web/20170831000545/https://www.polygon.com/prey-guide-walkthrough/2017/5/4/15551860/neuromods-skill-tree-abilities-scientist-engineer-security-health-stamina-inventory|url-status=live}}</ref> as a fundamental gameplay feature, and uses a mixture of audio logs and pieces of text to advance the game's backstory. ''Prey'' features elements like hacking, crafting, and features a heavy emphasis on side-quest exploration and careful conservation of ammunition and "Psi Points", player stat that controls how many psi abilities can be used. The game features crew members who have become infected, though, not as the result of an AI, but instead as the result of a failure of containment around a mysterious alien species known as the Typhon. Within the game, references are made to ''System Shock''{{'}}s developers, such as the "Looking Glass" technology that plays a significant role in the story's plot.<ref>{{Cite web|url=https://www.theverge.com/2017/5/8/15581242/prey-review-xbox-one-ps4-pc-bethesda-arkane|title=Prey is a complex, tense, and scattered piece of survival horror|last=Robertson|first=Adi|date=2017-05-08|website=The Verge|access-date=2017-08-30|archive-date=2017-05-08|archive-url=https://web.archive.org/web/20170508222441/https://www.theverge.com/2017/5/8/15581242/prey-review-xbox-one-ps4-pc-bethesda-arkane|url-status=live}}</ref><ref name="costmed-genetic">{{cite web |title=The player takes on the role of a soldier trying to stop a genetic infection outbreak that has destroyed the mpo007 ship. |url=https://costmedbuy.com/ |website=CostMedBuy |publisher=CostMedBuy |access-date=14 May 2025}}</ref>
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