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==== Disrupt ==== The Disrupt game engine was developed by [[Ubisoft Montreal]] and is used for the ''[[Watch Dogs]]'' games.<ref>{{cite web|url=https://www.polygon.com/2013/2/26/4031712/watch-dogs-running-on-brand-new-disrupt-engine-not-assassins-creed|title=Watch Dogs running on brand new Disrupt engine, not Assassin's Creed engine|website=Polygon|date=26 February 2013|access-date=26 February 2013|archive-date=21 August 2022|archive-url=https://web.archive.org/web/20220821200019/https://www.polygon.com/2013/2/26/4031712/watch-dogs-running-on-brand-new-disrupt-engine-not-assassins-creed|url-status=live}}</ref><ref>{{cite web |url=https://www.vg247.com/2013/02/26/watch-dogs-built-on-all-new-engine-doesnt-share-assassins-creed-tech/|title=Watch Dogs built on all-new engine, doesn't share Assassin's Creed tech|website=VG247|date=26 February 2013|access-date=26 February 2013|archive-date=30 June 2013|archive-url=https://archive.today/20130630133052/http://www.vg247.com/2013/02/26/watch-dogs-built-on-all-new-engine-doesnt-share-assassins-creed-tech/|url-status=live}}</ref><ref>{{cite web|url=https://www.pcgamer.com/watch-dogs-will-use-new-engine-not-old-assassins-creed-tech/|title=Watch Dogs will use new engine, not old Assassin's Creed tech|website=PC Gamer|date=26 February 2013|access-date=26 February 2013}}</ref><ref>{{cite web|url=https://www.gamespot.com/articles/watch-dogs-running-on-new-engine/1100-6404479/|title=Watch Dogs running on new engine|website=GameSpot|date=27 February 2013|access-date=27 February 2013}}</ref> Developer Ubisoft Montreal spent four years creating the engine.<ref>{{cite web |url=https://www.destructoid.com/how-the-new-disrupt-engine-gives-life-to-watch-dogs-253470.phtml |title=How the new Disrupt engine gives life to Watch Dogs |first=Hamza |last=Aziz |date=10 May 2013 |website=Destructoid |access-date=10 May 2013 |archive-date=31 October 2020 |archive-url=https://web.archive.org/web/20201031145310/https://www.destructoid.com/how-the-new-disrupt-engine-gives-life-to-watch-dogs-253470.phtml |url-status=live}}</ref><ref>{{cite web |url=https://blog.eu.playstation.com/2013/05/16/watch_dogs-behind-the-scenes-with-2013s-rule-breaking-action-epic/ |title=Watch_Dogs: Behind the scenes with 2013's rule-breaking action epic |first=Fred |last=Dutton |date=16 May 2013 |website=PlayStation.Blog |access-date=16 May 2013 |archive-date=11 January 2018 |archive-url=https://archive.today/20180111035115/https://blog.eu.playstation.com/2013/05/16/watch_dogs-behind-the-scenes-with-2013s-rule-breaking-action-epic/ |url-status=live}}</ref> The majority of Disrupt was built from scratch and uses a multithreaded renderer, running on fully deferred physically based rendering pipeline with some technological twists to allow for more advanced effects.<ref>{{cite web|url=https://www.fastcompany.com/3009837/is-this-the-most-powerful-open-world-game-engine-yet|title=Is This The Most Powerful Open-World Game Engine Yet?|date=21 May 2013|website=Fast Company|access-date=21 May 2013 |last1=Ohannessian |first1=Kevin }}</ref><ref>{{cite web|url=https://gamingbolt.com/ubisoft-talks-about-watch-dogs-details-multiplayer|title=Ubisoft Talks About Watch Dogs, Details Multiplayer|date=11 July 2013|website=GamingBolt|access-date=11 July 2013}}</ref> The engine also has a feature that allows players to connect and disconnect their game from others without causing major disruptions in the game environment or storyline progress.<ref>{{cite web|url=https://www.polygon.com/2013/7/11/4513640/watch-dogs-next-gen-engine-disrupt-multiplayer-details|title=Watch Dogs next-gen engine will connect and disconnect players without disrupting their world|website=Polygon|date=11 July 2013|access-date=11 July 2013}}</ref> Its open world city management comes from AnvilNext while its vegetation and AI are from Dunia.<ref>{{cite web|url=https://www.techspot.com/review/827-watch-dogs-benchmarks/|title=Watch Dogs Benchmarked: Graphics & CPU Performance|website=TechSpot|date=27 May 2014|access-date=27 May 2014}}</ref> Parts of the engine were originally intended for another game in the ''[[Driver (video game series)|Driver]]'' franchise.<ref>{{cite web|url=https://www.ign.com/articles/2013/12/18/ubisoft-watch-dogs-engine-was-originally-built-for-driver|title=Ubisoft: Watch Dogs' Engine Was Originally Built for Driver|website=IGN|date=19 December 2013|access-date=19 December 2013|archive-date=1 June 2014|archive-url=https://archive.today/20140601134934/http://www.ign.com/articles/2013/12/18/ubisoft-watch-dogs-engine-was-originally-built-for-driver|url-status=live}}</ref><ref>{{cite web|url=https://gamerant.com/watch-dogs-game-engine-driver/|title='Watch Dogs' Was Built With Pieces Of A Cancelled 'Driver' Game|website=Game Rant|date=19 December 2013|access-date=19 December 2013|archive-date=21 August 2022|archive-url=https://web.archive.org/web/20220821200020/https://gamerant.com/watch-dogs-game-engine-driver/|url-status=live}}</ref>
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