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Unreal Engine
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===Film and television=== Unreal Engine has found use in filmmaking to create virtual sets that can track with a camera's motion around actors and objects and be rendered in real time to large [[light-emitting diode|LED]] screens and atmospheric lighting systems. This allows for real-time composition of shots, immediate editing of the virtual sets as needed, and the ability to shoot multiple scenes within a short period by just changing the virtual world behind the actors. The overall appearance was recognized to appear more natural than typical [[chromakey]] effects. {{ external media | float = right | width = 200px | video1 = [https://www.youtube.com/watch?v=gUnxzVOs3rk Industrial Light & Magic - The Virtual Production of The Mandalorian] }} Among the productions to use these technologies were the live action television series ''[[The Mandalorian]]'', ''[[Westworld (TV series)|Westworld]]'' and ''[[Fallout (American TV series)|Fallout]]'',<ref>[https://beforesandafters.com/2024/06/05/the-vfx-of-fallout-shooting-on-an-led-volume-on-film-crafting-one-eyed-digital-humans-mixing-practical-and-digital-and-more/ The VFX of โFalloutโ: shooting on an LED volume on film, crafting one-eyed digital humans, mixing practical and digital, and more]</ref> and the animated series ''[[Zafari]]'' and ''[[Super Giant Robot Brothers]]''. [[Jon Favreau]] and [[Lucasfilm]]'s [[Industrial Light & Magic]] division worked with Epic in developing their [[StageCraft]] technology for ''The Mandalorian'', based on a similar approach Favreau had used in ''[[The Lion King (2019 film)|The Lion King]]''.<ref>{{Cite web |last=Lodderhose |first=Diana |date=May 21, 2023 |title=Technologies Like AI & Unreal Engine Are A Having Big Impact On The Entertainment Business, But Where Will It Go From Here? |url=https://deadline.com/2023/05/ai-unreal-engine-technology-disruptors-1235364383/ |url-status=live |archive-url=https://web.archive.org/web/20230731012628/https://deadline.com/2023/05/ai-unreal-engine-technology-disruptors-1235364383/ |archive-date=July 31, 2023 |access-date=July 31, 2023 |website=[[Deadline Hollywood]]}}</ref><ref>{{Cite web |date=September 12, 2017 |title=Upcoming Animated Series 'Zafari' Is Being Rendered Completely With The Unreal Game Engine |url=https://www.cartoonbrew.com/tools/upcoming-animated-series-zafari-rendered-completely-unreal-game-engine-153123.html |url-status=live |archive-url=https://web.archive.org/web/20180214073431/https://www.cartoonbrew.com/tools/upcoming-animated-series-zafari-rendered-completely-unreal-game-engine-153123.html |archive-date=February 14, 2018 |access-date=July 31, 2023 |website=[[Cartoon Brew]]}}</ref><ref>{{cite web | url = https://venturebeat.com/2019/11/19/why-the-mandalorian-cites-fortnite-dev-epic-games-in-its-credits/ | title = Why 'The Mandalorian' cites Fortnite dev Epic Games in its credits | first = Jeff | last = Grubb | date = November 19, 2019 | access-date = August 1, 2020 | work = [[Venture Beat]] | archive-date = January 5, 2022 | archive-url = https://web.archive.org/web/20220105183548/https://venturebeat.com/2019/11/19/why-the-mandalorian-cites-fortnite-dev-epic-games-in-its-credits/ | url-status = live }}</ref><ref>{{cite web | url = https://www.yahoo.com/entertainment/mandalorian-ilm-innovative-stagecraft-tech-220120449.html | title = 'The Mandalorian': How ILM's Innovative StageCraft Tech Created a 'Star Wars' Virtual Universe | first = Bill | last = Desowitz | date = February 20, 2020 | access-date = August 1, 2020 | work = [[Yahoo News]] | archive-date = January 5, 2022 | archive-url = https://web.archive.org/web/20220105121511/https://www.yahoo.com/entertainment/mandalorian-ilm-innovative-stagecraft-tech-220120449.html | url-status = live }}</ref><ref>{{cite web | url = https://www.polygon.com/tv/2020/2/20/21146152/the-mandalorian-making-of-video-unreal-engine-projection-screen | title = How Lucasfilm used Unreal Engine to make The Mandalorian | first = Owen | last = Good | date = February 20, 2020 | access-date = August 1, 2020 | work = [[Polygon (website)|Polygon]] | archive-date = November 13, 2020 | archive-url = https://web.archive.org/web/20201113105740/https://www.polygon.com/tv/2020/2/20/21146152/the-mandalorian-making-of-video-unreal-engine-projection-screen | url-status = live }}</ref> Favreau then shared this technology approach with ''Westworld'' producers [[Jonathan Nolan]] and [[Lisa Joy]]. The show had already looked at the use of virtual sets before and had some technology established, but integrated the use of Unreal Engine as with StageCraft for its [[Westworld (season 3)|third season]].<ref>{{cite web | url = https://variety.com/2020/tv/features/westworld-season-3-hbo-lisa-joy-jonathan-nolan-1203529268/ | title = 'Westworld' Showrunners on the Series' Bold New Direction for Season 3 | first = Adam | last = Vary | date = March 12, 2020 | access-date = August 1, 2020 | work = Variety | archive-date = March 9, 2022 | archive-url = https://web.archive.org/web/20220309165413/https://variety.com/2020/tv/features/westworld-season-3-hbo-lisa-joy-jonathan-nolan-1203529268/ | url-status = live }}</ref><ref>{{Cite web |last=Failes |first=Ian |date=June 25, 2020 |title='Westworld's' journey into the LED screen revolution |url=https://beforesandafters.com/2020/06/25/westworlds-journey-into-the-led-screen-revolution/ |access-date=November 17, 2020 |website=Befores & Afters |archive-date=January 5, 2022 |archive-url=https://web.archive.org/web/20220105120151/https://beforesandafters.com/2020/06/25/westworlds-journey-into-the-led-screen-revolution/ |url-status=live }}</ref> Orca Studios, a Spanish-based company, has been working with Epic to establish multiple studios for virtual filming similar to the StageCraft approach with Unreal Engine providing the virtual sets, particularly during the [[COVID-19 pandemic]], which restricted travel.<ref>{{cite web | url = https://variety.com/2020/tv/global/mandalorian-style-led-volume-orca-studios-opens-spain-1234624036/ | title = 'Mandalorian'-Style Virtual Technology Sound Stage Orca Studios Opens in Spain | first = John | last = Hopewell | date = June 3, 2020 | access-date = August 1, 2020 | work = [[Variety (magazine)|Variety]] | archive-date = May 7, 2021 | archive-url = https://web.archive.org/web/20210507143232/https://variety.com/2020/tv/global/mandalorian-style-led-volume-orca-studios-opens-spain-1234624036/ | url-status = live }}</ref> In January 2021, ''[[Deadline Hollywood]]'' announced that Epic was using part of its Epic MegaGrants to back for the first time an animated feature film, ''Gilgamesh'', to be produced fully in Unreal Engine by animation studios Hook Up, DuermeVela and FilmSharks.<ref>{{cite web | url = https://deadline.com/2021/01/fortnite-creator-epic-games-animated-movie-gilgamesh-1234676907/ | title = 'Fortnite' Creator Epic Games Makes Foray Into Movies With Animated Pic 'Gilgamesh' | first = Andreas | last = Wiseman | date = January 21, 2021 | access-date = January 21, 2021 | work = [[Deadline Hollywood]] | archive-date = January 21, 2021 | archive-url = https://web.archive.org/web/20210121194519/https://deadline.com/2021/01/fortnite-creator-epic-games-animated-movie-gilgamesh-1234676907/ | url-status = live }}</ref> As part of an extension of its MegaGrants, Epic also funded 45 additional projects since around 2020 for producing feature-length and short films in the Unreal Engine.<ref>{{cite web | url = https://venturebeat.com/2021/04/26/spire-animation-studios-kicks-off-epic-games-new-unreal-shorts-animated-film-program/ | title = Spire Animation Studios kicks off Epic Games' new Unreal Shorts animated film program | first = Dean | last = Takahashi | date = April 26, 2021 | accessdate = April 26, 2021 | work = [[Venture Beat]] | archive-date = October 6, 2021 | archive-url = https://web.archive.org/web/20211006224802/https://venturebeat.com/2021/04/26/spire-animation-studios-kicks-off-epic-games-new-unreal-shorts-animated-film-program/ | url-status = live }}</ref> By October 2022, Epic was working with several different groups at over 300 virtual sets across the world.<ref>{{cite web | url = https://www.hollywoodreporter.com/business/digital/volume-house-of-the-dragon-stage-mandalorian-1235244158/ | title = Too Much Volume? The Tech Behind 'Mandalorian' and 'House of the Dragon' Faces Growing Pains | first = Carolyn | last = Giardina | date = October 22, 2022 | accessdate = February 5, 2023 | work = [[The Hollywood Reporter]] | archive-date = February 4, 2023 | archive-url = https://web.archive.org/web/20230204191351/https://www.hollywoodreporter.com/business/digital/volume-house-of-the-dragon-stage-mandalorian-1235244158/ | url-status = live }}</ref> Unreal Engine was used for [[motion capture]] in ''[[Lyle, Lyle, Crocodile (film)|Lyle, Lyle, Crocodile]]''.<ref>{{Cite web |last=reallusionblog |date=2023-06-30 |title=Lyle, Lyle Crocodile's Real-time VFX brings life to the dancing and singing crocodile. |url=https://magazine.reallusion.com/2023/06/30/lyle-lyle-crocodiles-real-time-vfx-brings-life-to-the-dancing-and-singing-crocodile/ |access-date=2024-07-24 |website=Reallusion Magazine |language=en-US}}</ref>
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