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==References== {{reflist|colwidth=30em}} <!-- 1. MacEachren, Alan. "GVIS Facilitating Visual Thinking." In How Maps Work: Representation, Visualization, and Design, 355-458. New York: The Guilford Press, 1995. 2. Raper, Jonathan. "The 3-dimensional geoscientific mapping and modeling system: a conceptual design." In Three dimensional applications in Geographic Information Systems, edited by Jonathan F. Raper, 11β19. Philadelphia: Taylor and Francis Inc., 1989. 3. Uddin, Saleh. "Conventions and Construction of Paralines." In Axonometric and Oblique Drawing: A 3-D Construction, Rendering, and Design Guide, 1β14. New York: McGraw-Hill, 1997. 4. Watt, R.J. and B.J. Rogers. "Human Vision and Cognitive Science." In Cognitive Psychology Research Directions in Cognitive Science: European Perspectives Vol. 1, edited by Alan Baddeley and Niels Ole Bernsen, 10β12. East Sussex: Lawrence Erlbaum Associates, 1989. 5. Wood, Jo, Sabine Kirschenbauer, Jurgen Dollner, Adriano Lopes, and Lars Bodum. "Using 3D in Visualization." In Exploring Geovisualization, edited by Jason Dykes, Alan M. MacEachren, and Menno-Jan Kraak, 295β312. Oxford: Elsevier Ltd, 2005. --> {{Computer graphics}} [[Category:Video game development]] [[Category:Video game graphics]] [[Category:Video games with 2.5D graphics| ]] [[Category:Dimension]]
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