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Flight simulator
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=== Simulator structure === [[File:Flight simulator block diagram.svg|thumb|right|500px|Flight simulator block diagram]] Flight simulators are an example of a [[human-in-the-loop]] system, in which interaction with a human user is constantly happening. From perspective of the device, the inputs are primary [[Aircraft flight control system#Cockpit controls|flight controls]], instrument panel buttons and switches and the instructor's station, if present. Based on these, the internal state is updated, and equations of motion solved for the new time step.<ref name="baarspul1990">Baarspul, M. (1990) A review of flight simulation techniques. Progress in Aerospace Sciences, 22, 1β20.</ref> The new state of the simulated aircraft is shown to the user through visual, auditory, motion and touch channels. To simulate cooperative tasks, the simulator can be suited for multiple users, as is the case with [[multi-crew cooperation]] simulators. Alternatively, more simulators can be connected, what is known as "parallel simulation" or "distributed simulation".<ref name="fujimotoParallelDistributedSimulation2015">{{cite Q|Q63321790}}</ref> As military aircraft often need to cooperate with other craft or military personnel, [[wargame]]s are a common use for distributed simulation. Because of that, numerous standards for distributed simulation including aircraft have been developed with military organisations. Some examples include [[SIMNET]], [[Distributed Interactive Simulation|DIS]] and [[High Level Architecture|HLA]] .
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