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Gold Box
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==Reception== With 264,536 copies sold for computers in North America, ''Pool of Radiance'' became by far the most-successful game in SSI's history,{{r|maher20160318}} outselling ''[[Ultima V]]'' and ''[[Bard's Tale III]]''.<ref name="maher20170331">{{Cite web |url=http://www.filfre.net/2017/03/opening-the-gold-box-part-5-all-that-glitters-is-not-gold/ |title=Opening the Gold Box, Part 5: All That Glitters is Not Gold |last=Maher |first=Jimmy |date=2017-03-31 |website=The Digital Antiquarian}}</ref> It was given a score of 90% by ''[[Commodore User]]''. The reviewer Tony Dillon was impressed with the features.<ref>Dillon, Tony; Pool of Radiance review in Commodore User (Oct 1988) p: 34, 35</ref> The next game in the series, ''Curse of the Azure Bonds'', was also well received. It was given a score of 90% by magazine ''[[The Games Machine]]'',<ref>The Games Machine 22 (Sep 1989), Paul Rigby p:80</ref> and 89% on ''[[Commodore User|CU Amiga-64]]''.<ref>CU Amiga-64 (Aug 1989), Tony Dillon p:33</ref> [[Dave Arneson]], one of the creators of ''[[Dungeons & Dragons]]'', expressed his disappointment that the Gold Box games did not innovate enough from previous CRPGs, comparing them to "a cross ... between ''[[Questron (video game)|Questron]]'' and ''Wizard's Crown'' presented in a new setting".<ref name="arneson198805">{{cite magazine | title=The Future of Computer Role-Playing | magazine=[[Computer Gaming World]] | issue=47 | date=May 1988 | url=http://www.cgwmuseum.org/galleries/issues/cgw_47.pdf | access-date=23 April 2016 | last=Arneson | first=David L. | pages=24β25}}</ref> The final Gold Box game, ''The Dark Queen of Krynn'' (1992), sold 40,640 copies.{{r|maher20170331}} SSI had sold over {{nowrap|1.5 million}} ''AD&D'' products by 1992,<ref>{{cite journal |last1=Kastre |first1=Michael F. |title=An Industry of the Mind: Examining Today's Video Game Industry |journal=Hispanic Engineer & IT |date=Spring 1992 |volume=8 |issue=1 |pages=22β28 (27) |url=https://books.google.com/books?id=QM3uQqDiAQIC&pg=PA27 |publisher=Career Communications Group}}</ref> and more than two million ''AD&D''-licensed games when it announced the end of the TSR license in 1994.{{r|cgw199404}}
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