Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Interaction design
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Related disciplines== ;[[Industrial design]]<ref name="interactiondesign.com.au - disciplines and domaines">{{cite web|url=http://www.interactiondesign.com.au/disciplines-and-domains|title=Disciplines & Domains of Interaction Design|access-date=19 July 2011|archive-url=https://web.archive.org/web/20110706105217/http://www.interactiondesign.com.au/disciplines-and-domains|archive-date=6 July 2011|url-status=dead}}</ref> :The core principles of industrial design overlap with those of interaction design. Industrial designers use their knowledge of physical [[Shape|form]], color, [[aesthetics]], [[Perception|human perception]] and desire, and [[usability]] to create a fit of an object with the person using it. ;[[Human factors and ergonomics]] :Certain basic principles of ergonomics provide grounding for interaction design. These include [[anthropometry]], [[biomechanics]], [[kinesiology]], [[physiology]] and [[psychology]] as they relate to human behavior in the built environment. ;[[Cognitive psychology]]<ref name="interactiondesign.com.au - disciplines and domaines" /> :Certain basic principles of cognitive psychology provide grounding for interaction design. These include [[mental model]]s, mapping, [[interface metaphors]], and [[affordance]]s. Many of these are laid out in [[Donald Norman]]'s influential book ''[[The Design of Everyday Things]].'' ;[[Human–computer interaction]]<ref name="interactiondesign.com.au - disciplines and domaines" /> :Academic research in human–computer interaction (HCI) includes methods for describing and testing the usability of interacting with an interface, such as [[cognitive dimensions]] and the [[cognitive walkthrough]]. ;[[Design research]] :Interaction designers are typically informed through iterative cycles of user research. User research is used to identify the needs, motivations and behaviors of end users. They [[design]] with an emphasis on user goals and experience, and evaluate designs in terms of [[usability]] and affective influence. ;[[Architecture]]<ref name="interactiondesign.com.au - disciplines and domaines" /> :As interaction designers increasingly deal with [[ubiquitous computing]], [[urban informatics]] and [[urban computing]], the architects' ability to make, place, and create context becomes a point of contact between the disciplines. ;[[User interface design]] :Like user interface design and [[experience design]], interaction design is often associated with the design of system interfaces in a variety of media but concentrates on the aspects of the interface that define and present its behavior over time, with a focus on developing the system to respond to the user's experience and not the other way around.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)