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Multi-user dungeon
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===Hack and slash MUDs=== {{Further|Hack and slash}} Perhaps the most common approach to game design in MUDs is to loosely emulate the structure of a ''[[Dungeons & Dragons]]'' campaign focused more on fighting and advancement than role-playing. When these MUDs restrict [[player versus player|player-killing]] in favor of [[player versus environment]] conflict and [[Quest (gaming)|questing]], they are labeled '''hack and slash MUDs'''. This may be considered particularly appropriate since, due to the room-based nature of traditional MUDs, ranged combat is typically difficult to implement, resulting in most MUDs equipping characters mainly with close-combat weapons. This style of game was also historically referred to within the MUD genre as "adventure games", but video gaming as a whole has developed a meaning of "[[adventure game]]" that is greatly at odds with this usage.
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