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Need for Speed
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====''Need for Speed: ProStreet'' (2007)==== {{Main|Need for Speed: ProStreet{{!}}''Need for Speed: ProStreet''}} [[File:Auto Moto Show 2008 - Seat Leon Cupra Pro Street.jpg|thumb|Promotion of ''[[Need for Speed: ProStreet]]'' at Auto Moto Show 2008.]] ''Need for Speed: ProStreet'', developed by EA Black Box, was released in 2007. Key features of the game included realistic damage, a return to [[Racing video game|realistic racing]], modeling, and burnouts.<ref name="NFS11 News1">{{cite web |url=http://www.nfsplanet.com/en/news/3774 |title=NFS 11: New Infos! |date=December 30, 2006 |publisher=NFS-Planet |access-date=February 9, 2007 |archive-date=January 29, 2013 |archive-url=https://archive.today/20130129215241/http://www.nfsplanet.com/en/news/3774 |url-status=live }}</ref><ref name="NFS11 News2">{{cite web |url=http://www.nfsplanet.com/en/news/3813 |title=NFS 11: New rumors |date=February 11, 2007 |publisher=NFS-Planet |access-date=February 11, 2007 |archive-date=January 4, 2013 |archive-url=https://archive.today/20130104065259/http://www.nfsplanet.com/en/news/3813 |url-status=live }}</ref> The game lacked the free roam mode found in earlier releases, instead, all of the races were on closed race tracks that took place on organized race days. The game consisted of drag races, speed challenges (essentially sprint races and speed traps), grip races (circuit racing), and drift races.
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