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=== Unofficial patches === {{Main|Unofficial patch}} An unofficial patch is a patch for a program written by a third party instead of the original [[Software developer|developer]]. Similar to an ordinary patch, it alleviates [[Software bug|bugs]] or shortcomings. Examples are security fixes by security specialists when an official patch by the software producers itself takes too long.<ref name="hsecurity2007">{{cite web |url=http://www.h-online.com/security/news/item/Unofficial-patch-for-Windows-URI-problem-733796.html |date=2007-10-16 |title=Unofficial patch for Windows URI problem |publisher=The H Security |first=Mike |last=Barwise |access-date=2012-01-29 |archive-date=2021-04-29 |archive-url=https://web.archive.org/web/20210429103610/http://www.h-online.com/security/news/item/Unofficial-patch-for-Windows-URI-problem-733796.html |url-status=live }}</ref><ref>{{cite web |url=http://www.computerweekly.com/news/2240077005/Another-unofficial-IE-patch-offered-to-counter-critical-flaw |title=Another unofficial IE patch offered to counter critical flaw |date=2006-03-30 |quote=''Another unofficial patch has been released to counter a critical flaw in Microsoft's Internet Explorer browser.'' |publisher=[[Computer Weekly]] |access-date=2013-07-09 |archive-date=2021-05-02 |archive-url=https://web.archive.org/web/20210502174020/https://www.computerweekly.com/news/2240077005/Another-unofficial-IE-patch-offered-to-counter-critical-flaw |url-status=live }}</ref> Other examples are unofficial patches created by the [[game community]] of a [[video game]] which became unsupported.<ref name="mythalive2004">{{cite web |url=http://linuxdevcenter.com/pub/a/linux/2004/06/10/mythdevelopers.html |title=Keeping the Myths Alive |first=Howard |last=Wen |date=2004-06-10 |access-date=2012-12-22 |publisher=linuxdevcenter.com |quote=''[...]fans of the Myth trilogy have taken this idea a step further: they have official access to the source code for the Myth games. Organized under the name MythDevelopers, this all-volunteer group of programmers, artists, and other talented people devote their time to improving and supporting further development of the Myth game series.'' |archive-date=2013-04-06 |archive-url=https://web.archive.org/web/20130406161344/http://www.linuxdevcenter.com/pub/a/linux/2004/06/10/mythdevelopers.html |url-status=live }}</ref><ref name="timcalltopower2">{{cite web|url=http://timreview.ca/article/294 |title=Opening the Source of Art |date=2009-10-01 |first=John |last=Bell |quote=''[...]that no further patches to the title would be forthcoming. The community was predictably upset. Instead of giving up on the game, users decided that if Activision wasn't going to fix the bugs, they would. They wanted to save the game by getting Activision to open the source so it could be kept alive beyond the point where Activision lost interest. With some help from members of the development team that were active on fan forums, they were eventually able to convince Activision to release Call to Power II's source code in October of 2003.'' |publisher=Technology Innovation Management Review |access-date=2012-12-30 |url-status=dead |archive-url=https://web.archive.org/web/20140330084636/http://timreview.ca/article/294 |archive-date=2014-03-30 }}</ref>
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