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Quake II
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==Additional content== ===Official expansions=== ====''Mission Pack: The Reckoning''==== ''Quake II Mission Pack: The Reckoning'' is the first [[expansion pack]], released on May 27, 1998.<ref>{{Cite web |url=https://www.mobygames.com/game/windows/quake-ii-mission-pack-the-reckoning |title=Quake II Mission Pack: The Reckoning for Windows (1998)}}</ref> It was developed by [[Xatrix Entertainment]].<ref name="QM">{{cite web |first=Marc |last=Saltzman |url=http://www.gamecenter.com/News/Item/0,3,1414,00.html |archive-url=https://web.archive.org/web/19980121102005/http://www.gamecenter.com/News/Item/0,3,1414,00.html |title=Quake II Mission Pack Revealed |website=gamecenter.com |archive-date=January 21, 1998 |date=January 13, 1998 |access-date=July 13, 2019}}</ref> First announced in January 1998,<ref>{{cite web |first=Micheal |last=Mullen |url=http://headline.gamespot.com/news/98_01/12_acti/index.html |archiveurl=https://web.archive.org/web/20000831130139/http://headline.gamespot.com/news/98_01/12_acti/index.html |title=Activision Announces Quake II Mission Pack |website=[[GameSpot]] |archivedate=August 31, 2000 |date=January 12, 1998 |accessdate=August 30, 2022}}</ref><ref name="QM" /> it features eighteen single player levels, six deathmatch levels, three weapons (the Ion Ripper, Phalanx Particle Cannon, and Trap), a power-up, two enemies, seven modified versions of existing enemies, and five music tracks. The storyline follows Joker, a member of an elite squad of marines on a mission to infiltrate a Strogg base on one of Stroggos' moons and destroy the Strogg fleet, which is preparing to attack. Joker crash lands in the swamps outside of the compound where his squad is waiting. He travels through the swamps and bypasses the compounds outer defenses and enters through the main gate, finding his squad just in time to watch them get executed by Strogg forces. Next, Joker escapes on his own to the fuel refinery where he helps the Air Force destroy all fuel production, then infiltrates the Strogg spaceport, boards a cargo ship and reaches the Moon Base, destroying it and the Strogg fleet. The section of the game that takes place on the Moon Base has low gravity, something that was previously used on one secret level of the original ''Quake''. The Reckoning received mixed reviews. It holds 69.50% from [[Gamerankings]] and [[GameSpot]] given a score of 7.4/10.<ref>{{Cite web |url=https://www.gamerankings.com/pc/55402-quake-ii-mission-pack-the-reckoning/index.html |title=Video Game Reviews, Articles, Trailers and more - Metacritic}}</ref><ref>{{Cite web |url=https://www.gamespot.com/quake-ii-mission-pack-the-reckoning/ |title=Quake II Mission Pack: The Reckoning}}</ref> ====''Mission Pack: Ground Zero''==== ''Quake II Mission Pack: Ground Zero'' is the second expansion pack, released on September 11, 1998.<ref>{{Cite web |url=https://www.mobygames.com/game/windows/quake-ii-mission-pack-ground-zero |title=Quake II Mission Pack: Ground Zero for Windows (1998)}}</ref> It was developed by [[Rogue Entertainment]].<ref>{{cite web |url=https://www.gamespot.com/quake-ii-mission-pack-ground-zero/ |title=Quake II Mission Pack: Ground Zero |website=GameSpot |access-date=November 15, 2017}}</ref> It comes with fourteen single-player levels, ten multiplayer maps, five additional music tracks, five enemies, seven power-ups, and five weapons.<ref name="IGN" /><ref name="GameSpot" /><ref name="GR" /> In the expansion's story the Gravity Well has trapped the Earth Fleet in orbit above the planet Stroggos. One of the marines who managed to land, Stepchild, must now make his way to the Gravity Well to destroy it and free the fleet above and disable the entire defenses of the planet. ''Ground Zero'' received average to mixed reviews. It holds 65.40% from [[Gamerankings]].<ref>{{Cite web |url=https://www.gamerankings.com/pc/198380-quake-ii-mission-pack-ground-zero/index.html |title=Video Game Reviews, Articles, Trailers and more - Metacritic}}</ref><ref>{{Cite web |url=https://www.gamespot.com/quake-ii-mission-pack-ground-zero/ |title=Quake II Mission Pack: Ground Zero}}</ref> Patrick Baggatta of [[IGN]] gave the expansion 7.5/10, describing it as similar to the original, but noting occasionally confusing map design.<ref name="IGN">{{cite web |url=http://www.ign.com/articles/1998/10/20/quake-ii-ground-zero |title=Quake II: Ground Zero |first=Patrick |last=Baggatta |date=October 19, 1998 |work=[[IGN]] |access-date=November 15, 2017}}</ref> Elliott Chin of [[GameSpot]] gave the game 7.9/10, citing it as decent for an expansion and praising the monsters and enhanced AI.<ref name="GameSpot">{{cite web |url=https://www.gamespot.com/reviews/quake-ii-mission-pack-ground-zero-review/1900-2532533/ |title=Quake II Mission Pack: Ground Zero Review |first=Elliott |last=Chin |date=September 30, 1998 |work=[[GameSpot]] |access-date=November 15, 2017}}</ref> Johnny B. of [[Game Revolution]] rated the expansion D+, citing bad level design and few additions to the original game, and noted the multiplayer power-up gameplay as the only fun feature.<ref name="GR">{{cite web |url=http://www.gamerevolution.com/review/32792-its-christmas-at-ground-zero-review |title="It's Christmas at Ground Zero" Review |author=Johnny B. |date=September 1, 1998 |work=[[Game Revolution]] |access-date=November 15, 2017}}</ref> ====''Netpack I: Extremities''==== ''Quake II Netpack I: Extremities'' contains, among other features, 11 game mods and 12 deathmatch maps.<ref>{{cite web |url=https://www.quakewiki.net/archives/modcentral/extremtiesfaq.htm |title=The Unofficial Quake II: Extremities FAQ |date=December 13, 1998 |author=Sluggo |website=quakewiki.net |access-date=November 15, 2017 |archiveurl=https://web.archive.org/web/20171115223501/https://www.quakewiki.net/archives/modcentral/extremtiesfaq.htm |archivedate=November 15, 2017}}</ref> ====''Call of the Machine''==== The fourth mission pack, ''Call of the Machine'', was released as part of the enhanced version of ''Quake II'' released on August 10, 2023. === Unofficial expansions === Two unofficial expansions were released on CDs in 1998: ''Zaero'', developed by Team Evolve and published by Macmillan Digital Publishing,<ref>{{Cite web |title=Zaero for Quake II (1998) |url=https://www.mobygames.com/game/6392/zaero-for-quake-ii/ |access-date=2024-08-01 |website=MobyGames |language=en}}</ref> and ''Juggernaut: The New Story'', developed by Canopy Games and published by HeadGames Publishing.<ref>{{Cite web |title=Juggernaut: The New Story For Quake II (1998) |url=https://www.mobygames.com/game/6390/juggernaut-the-new-story-for-quake-ii/ |access-date=2024-08-01 |website=MobyGames |language=en}}</ref> ===Community content=== As with the original ''Quake'', ''Quake II'' was designed to allow players to easily create custom content. A large number of mods, maps, graphics such as player models and skins, and sound effects were created and distributed to others free of charge via the Internet.<ref>{{cite magazine |first=Christian |last=Svensson |title=Joyriding: Extending Quake 2 Gameplay |magazine=[[Next Generation (magazine)|Next Generation]] |issue=39 |publisher=[[Imagine Media]] |date=March 1998 |page=28}}</ref> Popular websites such as [[PlanetQuake]] and Telefragged allowed players to gain access to custom content. Another improvement over ''Quake'' was that it was easier to select custom player models, skins, and sound effects because they could be selected from an in-game menu.{{citation needed|date=July 2020}} Mods for the game include ''Action Quake'' from 1999. ''[[PC Gaming World]]''{{'}}s Simon Quirk wrote of the game, "The ''Action Quake'' team fancied a multiplayer-only total conversion of ''Quake II'' where strategy, accuracy, and cool-looking fights would dominate."<ref>{{cite web |archive-url=https://web.archive.org/web/20001005023526/http://www.gamespot.co.uk/pc.gamespot/action/actqu_uk/review.html |url=http://www.gamespot.co.uk/pc.gamespot/action/actqu_uk/review.html |title=''Action Quake'' Review |author=Quirk, Simon |date=August 19, 1999 |work=[[PC Gaming World]] |archive-date=October 5, 2000 |url-status=dead}}</ref>
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