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==== Dunia ==== The Dunia engine is a [[Fork (software development)|software fork]] of the [[CryEngine]] that was originally developed by [[Crytek]], with modifications made by Ubisoft Montreal. The CryEngine at the time could render some outdoor environmental spaces. Crytek had created a demo of its engine called ''X-Isle: Dinosaur Island'' which it had demonstrated at the [[Electronic Entertainment Expo 1999]]. Ubisoft saw the demo and had Crytek build out the demo into a full title, becoming the first ''[[Far Cry (video game)|Far Cry]]'', released in 2004.<ref>{{cite web |url=https://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption |title=THE STORY OF CRYTEK: FROM X-ISLE THROUGH REDEMPTION |first=Charlie |last=Hall |date=11 July 2013 |access-date=31 May 2017 |website=[[Polygon (website)|Polygon]] |archive-date=22 March 2017 |archive-url=https://web.archive.org/web/20170322003321/http://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption |url-status=live}}</ref> That year, [[Electronic Arts]] established a deal with Crytek to build a wholly different title with an improved version of the CryEngine, leaving them unable to continue work on ''Far Cry''.<ref>{{cite web |url=https://www.gamedeveloper.com/game-platforms/ea-sign-crytek |title=EA Sign Crytek |first=David |last=Jenkins |date=23 July 2004 |access-date=30 May 2017 |website=[[Gamasutra]] |archive-date=12 November 2017 |archive-url=https://web.archive.org/web/20171112074544/https://www.gamasutra.com/php-bin/news_index.php?story=4066 |url-status=live}}</ref> Ubisoft assigned Ubisoft Montreal to develop console versions of ''Far Cry'', and arranging with Crytek to have all rights to the ''Far Cry'' series and a perpetual licence on the CryEngine.<ref>{{cite web |url=http://www.ign.com/articles/2006/03/30/ubisoft-acquires-rights-to-far-cry |title=UBISOFT ACQUIRES RIGHTS TO FAR CRY |first=Wade |last=Steel |date=30 March 2006 |access-date=30 May 2017 |website=[[IGN]] |archive-date=20 March 2017 |archive-url=https://web.archive.org/web/20170320055803/http://www.ign.com/articles/2006/03/30/ubisoft-acquires-rights-to-far-cry |url-status=live}}</ref> In developing ''[[Far Cry 2]]'', Ubisoft Montreal modified the CryEngine to include destructible environments and a more realistic [[physics engine]]. This modified version became the Dunia engine which premiered with ''Far Cry 2'' in 2008.<ref>{{cite web |url=http://www.gamasutra.com/view/news/110295/InDepth_Far_Cry_2s_Guay_Talks_Dunia_Engine_State_Of_PC.php |title=In-Depth: Far Cry 2's Guay Talks Dunia Engine, State Of PC |first=Christian |last=Nutt |date=9 July 2008 |access-date=30 May 2017 |website=[[Gamasutra]] |archive-url=https://web.archive.org/web/20190409000437/https://www.gamasutra.com/view/news/110295/InDepth_Far_Cry_2s_Guay_Talks_Dunia_Engine_State_Of_PC.php |archive-date=9 April 2019 |url-status=dead}}</ref><ref>{{cite web |url=https://www.gamedeveloper.com/design/the-making-of-i-far-cry-2-i- |title=The making of Far Cry 2 |first=Chris |last=Hocking |date=15 September 2017 |access-date=30 May 2017 |website=[[Gamasutra]] |archive-url=https://web.archive.org/web/20190603161251/https://gamasutra.com/view/news/255364/The_making_of_Far_Cry_2.php |archive-date=3 June 2019 |url-status=live}}</ref> The Dunia engine continued to be improved, such as adding weather systems, and used as the basis of all future ''[[Far Cry]]'' games, and ''[[Avatar: The Game]]'', developed by Ubisoft Montreal.<ref>{{cite web |url=https://www.eurogamer.net/articles/digitalfoundry-2018-far-cry-engine-tech-evolution |title=Is Far Cry 2's tech really more advanced than Far Cry 5's? |first=Alex |last=Battaglia |date=10 April 2018 |access-date=27 September 2018 |website=[[Eurogamer]] |archive-date=5 October 2019 |archive-url=https://web.archive.org/web/20191005223615/https://www.eurogamer.net/articles/digitalfoundry-2018-far-cry-engine-tech-evolution |url-status=live}}</ref><ref>{{cite web |url=https://kotaku.com/5965973/far-cry-3-pc-performance-test-graphics--cpu |title=Far Cry 3 PC Performance Test: Graphics & CPU |date=6 December 2012 |publisher=Kotaku.com |access-date=24 January 2021 |archive-date=7 November 2018 |archive-url=https://web.archive.org/web/20181107005601/https://kotaku.com/5965973/far-cry-3-pc-performance-test-graphics--cpu |url-status=live}}</ref> Ubisoft introduced the Dunia 2 engine first in ''[[Far Cry 3]]'' in 2012,<ref>{{cite web |url=https://www.gamasutra.com/view/news/172987/Ubisoft_delays_Far_Cry_3s_release_into_holiday_quarter.php |title=Ubisoft delays Far Cry 3's release into holiday quarter |first=Eric |last=Caoili |date=25 June 2012 |access-date=17 September 2019 |website=[[Gamasutra]] |archive-date=3 June 2020 |archive-url=https://web.archive.org/web/20200603163629/https://www.gamasutra.com/view/news/172987/Ubisoft_delays_Far_Cry_3s_release_into_holiday_quarter.php |url-status=dead}}</ref> which was made to improve the performance of Dunia-based games on consoles and to add more complex rendering features such as global illumination.<ref>{{cite web |url=https://www.eurogamer.net/articles/digitalfoundry-far-cry-3-face-off |title=Face-Off: Far Cry 3 |first=Thomas |last=Morgan |date=1 December 2012 |access-date=17 September 2019 |website=[[Eurogamer]] |archive-date=7 February 2020 |archive-url=https://web.archive.org/web/20200207094627/https://www.eurogamer.net/articles/digitalfoundry-far-cry-3-face-off |url-status=live}}</ref><ref>{{cite web|url=https://www.techspot.com/review/615-far-cry-3-performance/|title=Far Cry 3 Performance Test: Graphics & CPU|date=5 December 2012|website=TechSpot|access-date=31 December 2023|archive-date=31 December 2023|archive-url=https://web.archive.org/web/20231231163918/https://www.techspot.com/review/615-far-cry-3-performance/|url-status=live}}</ref> The Dunia 2 engine was further refined in ''[[Far Cry 4]]'',<ref>{{cite web|url=https://www.techspot.com/review/917-far-cry-4-benchmarks/|title=Far Cry 4 Benchmarked: Graphics & CPU Performance|date=20 November 2014|website=TechSpot|access-date=31 December 2023|archive-date=31 December 2023|archive-url=https://web.archive.org/web/20231231163918/https://www.techspot.com/review/917-far-cry-4-benchmarks/|url-status=live}}</ref><ref>{{cite web|url=https://www.eurogamer.net/digitalfoundry-2014-far-cry-4-face-off|title=Face-Off: Far Cry 4|date=24 November 2014|website=Eurogamer|access-date=31 December 2023|archive-date=31 December 2023|archive-url=https://web.archive.org/web/20231231163918/https://www.eurogamer.net/digitalfoundry-2014-far-cry-4-face-off|url-status=live}}</ref> and ''[[Far Cry 5]]''.<ref>{{cite web|url=https://www.pcgamesn.com/far-cry-5/far-cry-5-pc-graphics-performance-4k|title=Far Cry 5 PC performance review: have faith in Ubisoft's latest PC version|date=27 March 2018|website=PCGamesN|access-date=31 December 2023|archive-date=31 December 2023|archive-url=https://web.archive.org/web/20231231163918/https://www.pcgamesn.com/far-cry-5/far-cry-5-pc-graphics-performance-4k|url-status=live}}</ref><ref>{{cite web | url = https://www.eurogamer.net/articles/digitalfoundry-2018-far-cry-engine-tech-evolution | title = Is Far Cry 2's tech really more advanced than Far Cry 5's? | first = Alex | last = Battaglia | date = 10 April 2018 | access-date = 10 April 2018 | work = Eurogamer | archive-date = 5 October 2019 | archive-url = https://web.archive.org/web/20191005223615/https://www.eurogamer.net/articles/digitalfoundry-2018-far-cry-engine-tech-evolution | url-status = live }}</ref> According to Remi Quenin, one of the engine's architects at Ubisoft Montreal, the state of the Dunia engine by 2017 included "vegetation, fire simulation, destruction, vehicles, systemic AI, wildlife, weather, day/night cycles, [and] non linear storytelling" which are elements of the ''Far Cry'' games.<ref>{{cite web |url=https://www.gamasutra.com/view/news/311123/GDC_Speaker_QA_Building_the_data_pipeline_for_Ubisofts_Far_Cry_5.php |title=GDC Speaker Q&A: Building the data pipeline for Ubisoft's Far Cry 5 |first=Emma |last=Kidwell |date=6 December 2017 |access-date=27 September 2018 |website=[[Gamasutra]] |archive-date=28 September 2018 |archive-url=https://web.archive.org/web/20180928043947/https://www.gamasutra.com/view/news/311123/GDC_Speaker_QA_Building_the_data_pipeline_for_Ubisofts_Far_Cry_5.php |url-status=dead}}</ref> For ''[[Far Cry 6]]'', Ubisoft introduced more features to the Dunia 2 engine such as ray tracing support on the PC version,<ref>{{Cite web|url=https://www.techspot.com/article/2339-far-cry-6-benchmarks/|title=Far Cry 6 Benchmarked|date=8 October 2021|website=TechSpot|access-date=8 October 2021|archive-date=16 October 2021|archive-url=https://web.archive.org/web/20211016070424/https://www.techspot.com/article/2339-far-cry-6-benchmarks/|url-status=live}}</ref><ref>{{cite web|url=https://www.eurogamer.net/digitalfoundry-2021-far-cry-6-tech-review|title=Far Cry 6 tech review: it looks good and runs well - but needs extra polish|date=9 October 2021|website=Eurogamer|access-date=9 October 2021}}</ref> and support for AMD's open source variable resolution technology, [[GPUOpen#FidelityFX Super Resolution|FidelityFX Super Resolution]].<ref>{{Cite web|url=https://hothardware.com/reviews/far-cry-6-performance-review|title=Far Cry 6 With Ray Tracing And FSR Performance Review: Bring On The Eye Candy|date=6 October 2021|website=Hot Hardware|access-date=16 October 2021|archive-date=9 October 2021|archive-url=https://web.archive.org/web/20211009213539/https://hothardware.com/reviews/far-cry-6-performance-review|url-status=live |author1=Hothardware }}</ref><ref>{{Cite web|url=https://pcper.com/2021/10/far-cry-6-benchmarks-will-you-have-to-craft-an-upgrade/|title=Far Cry 6 Benchmarks, Will You Have To Craft An Upgrade?|date=13 October 2021|access-date=16 October 2021|website=PC Perspective|archive-date=13 October 2021|archive-url=https://web.archive.org/web/20211013192015/https://pcper.com/2021/10/far-cry-6-benchmarks-will-you-have-to-craft-an-upgrade/|url-status=live}}</ref> Aside from the main entries in the ''Far Cry'' series, the Dunia 2 engine is also used in the spin-off games. These include ''[[Far Cry 3: Blood Dragon]]'',<ref>{{Cite web|url=https://www.eurogamer.net/digitalfoundry-far-cry-3-blood-dragon-face-off|title=Face-Off: Far Cry 3: Blood Dragon|date=1 May 2013|website=Eurogamer|access-date=6 January 2024|archive-date=5 January 2024|archive-url=https://web.archive.org/web/20240105005352/https://www.eurogamer.net/digitalfoundry-far-cry-3-blood-dragon-face-off|url-status=live}}</ref> ''[[Far Cry Primal]]'',<ref>{{cite web|url=https://www.eurogamer.net/digitalfoundry-2016-hands-on-with-far-cry-primal-on-ps4|title=Digital Foundry: Hands-on with Far Cry Primal|date=26 January 2016|website=Eurogamer|access-date=31 December 2023|archive-date=31 December 2023|archive-url=https://web.archive.org/web/20231231163920/https://www.eurogamer.net/digitalfoundry-2016-hands-on-with-far-cry-primal-on-ps4|url-status=live}}</ref><ref>{{cite web|url=https://www.eurogamer.net/digitalfoundry-2016-face-off-far-cry-primal|title=Face-Off: Far Cry Primal|date=4 March 2016|website=Eurogamer|access-date=31 December 2023|archive-date=31 December 2023|archive-url=https://web.archive.org/web/20231231163921/https://www.eurogamer.net/digitalfoundry-2016-face-off-far-cry-primal|url-status=live}}</ref> and ''[[Far Cry New Dawn]]''.<ref>{{Cite web|url=https://www.tweaktown.com/articles/8908/far-cry-new-dawn-benchmarked-1080p-1440p-4k-tested/index.html|title=Far Cry New Dawn Benchmarked: 1080p, 1440p, 4K All Tested|website=TweakTown|date=3 November 2020|access-date=20 February 2024|archive-date=4 January 2024|archive-url=https://web.archive.org/web/20240104024643/https://www.tweaktown.com/articles/8908/far-cry-new-dawn-benchmarked-1080p-1440p-4k-tested/index.html|url-status=live}}</ref>
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