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Yu-Gi-Oh! Trading Card Game
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===''Yu-Gi-Oh!'' Rush Duel=== {{nihongo|''Yu-Gi-Oh!'' Rush Duel|ιζ―ηγ©γγ·γ₯γγ₯γ¨γ«|YΕ«-Gi-Ε Rasshu Dueru}} is a variation of the ''Yu-Gi-Oh!'' Trading Card Game which launched in Japan in April 2020 alongside the release of the ''[[Yu-Gi-Oh! Sevens]]'' anime series.<ref>{{Cite web |title=ιζ―ηγ©γγ·γ₯γγ₯γ¨γ« - ε ¬εΌγ΅γ€γ |url=https://www.konami.com/yugioh/rushduel/ |website=konami.com}}</ref> This variation of the game uses a different set of cards from the main ''OCG/TCG'' entirely, though certain cards appear in Rush Duel. Rush Duel features reworked rules similar to those introduced in Speed Duels and expanded upon with a more streamlined version of the original to make the game faster.<ref>{{Cite web |title=γγγ³ζΉ - ιζ―ηγ©γγ·γ₯γγ₯γ¨γ« |url=https://www.konami.com/yugioh/rushduel/howto/ |website=konami.com}}</ref> *The playing field now has only three monster zones and three spell/trap zones, and extra monster zones and pendulum zones are not featured. *The phase order for each turn is draw, main, battle, and end. Unlike the main game, there is no standby phase or main phase 2. *Players begin the game with four cards each, with the starting player able to draw on their first turn. During the draw phase of each player's turn, they must keep drawing until they have five cards in their hand. If the player already has five or more cards in their hand, they may only draw one card. There is no maximum limit to the number of cards players can have in their hand. However, if a player is unable to draw the required amount of cards when asked to (e.g. if the player's hand is empty and there are four or less cards remaining in their deck at the start of their draw phase), they will automatically lose the game. *Players can normal summon and tribute summon as many times as possible during a single turn. *Certain cards, such as Blue-Eyes White Dragon, are marked with a "legend" icon. Each player may only have one legend card of each card type (monster, spell, trap) in their deck. *In ''Yu-Gi-Oh!'' Rush Duel every monster effect also has what is known as a "soft once per turn" limit on their effect, meaning each effect of one card may only be used once, but another copy of the same card may use it once as well. *In addition to normal and effect monsters, there are currently two other monster card types: maximum and fusion. Maximum monsters are sets of three corresponding monster cards that, when assembled in the hand, can be summoned to the field in "maximum mode", where they are treated as a single powerful monster with its attack power represented by the maximum ATK value on the central card.<ref>{{cite web |title=γγγ³ζΉ - ιζ―ηγ©γγ·γ₯γγ₯γ¨γ« |url=https://www.konami.com/yugioh/rushduel/howto/#maximum |website=konami.com}}</ref> Fusion monsters, similar to the main game's fusion monsters, are stored in the extra deck and summoned using cards with a fusion effect and sending the fusion material monsters from the field to the graveyard. Some fusion monsters possess types not found among main deck monsters based on a fusion of their fusion materials' types: for example a cyborg type fusion monster is created by fusing a machine type monster with a monster that has a different type. Some fusion monsters possess "selection effects", allowing players to activate one of multiple effects during their turn if the conditions are met.<ref>{{cite web |title=γγγ³ζΉ - ιζ―ηγ©γγ·γ₯γγ₯γ¨γ« |url=https://www.konami.com/yugioh/rushduel/howto/#fusion |website=konami.com}}</ref>
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