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==Techniques== ===Traditional=== {{Main|Traditional animation}} [[File:Animhorse.gif|thumb|An example of traditional animation, a horse animated by [[rotoscoping]] from [[Eadweard Muybridge]]'s 19th-century photos]] '''Traditional animation''' (also called cel animation or hand-drawn animation) is the process that was used for most animated films of the 20th century.{{sfn|White|2006|p=31}} The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper.{{sfn|Beckerman|2003|p=153}} To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called [[cel]]s,{{sfn|Thomas|Johnston|1981|pp=277β79}} which are filled in with paints in assigned colors or tones on the side opposite the line drawings.{{sfn|Laybourne|1998|p=203}} The completed character cels are photographed one-by-one against a painted background by a [[rostrum camera]] onto motion picture film.{{sfn|White|2006|pp=195β201}} The traditional cel animation process became obsolete by the beginning of the 21st century. In modern traditionally animated films, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system.{{sfn|Buchan|2013}}{{sfn|White|2006|p=394}} Various software programs are used to color the drawings and simulate camera movement and effects.{{sfn|Culhane|1990|p=296}} The final animated piece is output to one of several delivery media, including traditional [[35 mm movie film|35 mm film]] and newer media with [[digital video]].{{sfn|Buchan|2013}}{{sfn|Laybourne|1998|pp=35β36, 52β53}} The "look" of traditional cel animation is still preserved, and the [[Character animation|character animator]]s' work has remained essentially the same over the past 90 years.{{sfn|Williams|2001|pp=52β57}} Some animation producers have used the term "tradigital" (a play on the words "traditional" and "digital") to describe cel animation that uses significant computer technology. Examples of traditionally animated feature films include ''[[Pinocchio (1940 film)|Pinocchio]]'' (United States, 1940),{{sfn|Solomon|1989|pp=63β65}} ''[[Animal Farm (1954 film)|Animal Farm]]'' (United Kingdom, 1954), ''[[Lucky and Zorba]]'' (Italy, 1998), and ''[[The Illusionist (2010 film)|The Illusionist]]'' (British-French, 2010). Traditionally animated films produced with the aid of computer technology include ''[[The Lion King]]'' (US, 1994), ''[[Anastasia (1997 film)|Anastasia]]'' (US, 1997), ''[[The Prince of Egypt]]'' (US, 1998), ''[[Akira (1988 film)|Akira]]'' (Japan, 1988),{{sfn|Beckerman|2003|p=80}} ''[[Spirited Away]]'' (Japan, 2001), ''[[The Triplets of Belleville]]'' (France, 2003), and ''[[The Secret of Kells]]'' (Irish-French-Belgian, 2009). ====Full==== '''Full animation''' is the process of producing high-quality traditionally animated films that regularly use detailed drawings and plausible movement,{{sfn|Culhane|1990|p=71}} having a smooth animation.{{sfn|Culhane|1990|pp=194β95}} Fully animated films can be made in a variety of styles, from more realistically animated works like those produced by the [[Walt Disney Animation Studios|Walt Disney studio]] (''[[The Little Mermaid (1989 film)|The Little Mermaid]]'', ''[[Beauty and the Beast (1991 film)|Beauty and the Beast]]'', ''[[Aladdin (1992 Disney film)|Aladdin]]'', ''[[The Lion King]]'') to the more 'cartoon' styles of the [[Warner Bros. Cartoons|Warner Bros. animation studio]]. Many of the [[Disney animated features]] are examples of full animation, as are non-Disney works, ''[[The Secret of NIMH]]'' (US, 1982), ''[[The Iron Giant]]'' (US, 1999), and ''[[Nocturna (film)|Nocturna]]'' (Spain, 2007). Fully animated films are often animated on "twos", sometimes on "ones", which means that 12 to 24 drawings are required for a single second of film.{{sfn|Laybourne|1998|pp=25β26}} ====Limited==== {{Main|Limited animation}} '''[[Limited animation]]''' involves the use of less detailed or more stylized drawings and methods of movement usually a choppy or "skippy" movement animation.{{sfn|Beckerman|2003|p=142}} Limited animation uses fewer drawings per second, thereby limiting the fluidity of the animation. This is a more economic technique. Pioneered by the artists at the American studio [[United Productions of America]],{{sfn|Beckerman|2003|pp=54β55}} limited animation can be used as a method of stylized artistic expression, as in ''[[Gerald McBoing-Boing]]'' (US, 1951), ''[[Yellow Submarine (film)|Yellow Submarine]]'' (UK, 1968), and certain [[anime]] produced in Japan.{{sfn|Ledoux|1997|p=24, 29}} Its primary use, however, has been in producing cost-effective animated content for media for television (the work of Hanna-Barbera,{{sfn|Lawson|Persons|2004|p=82}} [[Filmation]],{{sfn|Solomon|1989|p=241}} and other TV animation studios{{sfn|Lawson|Persons|2004|p=xxi}}) and later the [[Internet]] ([[web cartoon]]s). ====Rotoscoping==== {{Main|Rotoscoping}} '''Rotoscoping''' is a technique patented by [[Max Fleischer]] in 1917 where animators trace live-action movement, frame by frame.{{sfn|Crafton|1993|p=158}} The source film can be directly copied from actors' outlines into animated drawings,{{sfn|Laybourne|1998|pp=163β64}} as in ''[[The Lord of the Rings (1978 film)|The Lord of the Rings]]'' (US, 1978), or used in a stylized and expressive manner, as in ''[[Waking Life]]'' (US, 2001) and ''[[A Scanner Darkly (film)|A Scanner Darkly]]'' (US, 2006). Some other examples are ''[[Fire and Ice (1983 film)|Fire and Ice]]'' (US, 1983), ''[[Heavy Metal (film)|Heavy Metal]]'' (1981), and ''[[The Flowers of Evil (manga)|Aku no Hana]]'' (Japan, 2013).{{citation needed|date=December 2022}} ====Live-action blending==== {{Main|Films with live action and animation}} '''[[List of films with live action and animation|Live-action/animation]]''' is a technique combining hand-drawn characters into live action shots or live-action actors into animated shots.{{sfn|Laybourne|1998|pp=162β63}} One of the earlier uses was in [[Koko the Clown]] when Koko was drawn over live-action footage.{{sfn|Beck|2004|pp=18β19}} Walt Disney and Ub Iwerks created a series of ''[[Alice Comedies]]'' (1923β1927), in which a live-action girl enters an animated world. Other examples include ''[[Allegro Non Troppo]]'' (Italy, 1976), ''[[Who Framed Roger Rabbit]]'' (US, 1988), ''[[Volere volare]]'' (Italy 1991), ''[[Space Jam]]'' (US, 1996) and ''[[Osmosis Jones]]'' (US, 2001).{{citation needed|date=December 2022}} ===Stop motion=== {{Main|Stop motion}} [[Stop motion]] is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement.{{sfn|Solomon|1989|p=299}} There are many different types of stop-motion animation, usually named after the materials used to create the animation.{{sfn|Laybourne|1998|p=159}} Computer software is widely available to create this type of animation; traditional stop-motion animation is usually less expensive but more time-consuming to produce than current computer animation.{{sfn|Laybourne|1998|p=159}} ; [[Stop motion]] : Typically involves stop-motion puppet figures interacting in a constructed environment, in contrast to real-world interaction in model animation.{{sfn|Solomon|1989|p=171}} The puppets generally have an [[armature (sculpture)|armature]] inside of them to keep them still and steady to constrain their motion to particular joints.{{sfn|Laybourne|1998|pp=155β56}} Examples include ''[[The Tale of the Fox]]'' (France, 1937), ''[[The Nightmare Before Christmas]]'' (US, 1993), ''[[Corpse Bride]]'' (US, 2005), ''[[Coraline (film)|Coraline]]'' (US, 2009), the films of [[JiΕΓ Trnka]] and the adult animated sketch-comedy television series ''[[Robot Chicken]]'' (US, 2005βpresent). :; [[Puppetoons]] : Created using techniques developed by [[George Pal]],{{sfn|Beck|2004|p=70}} are puppet-animated films that typically use a different version of a puppet for different frames, rather than manipulating one existing puppet.{{sfn|Beck|2004|pp=92β93}} [[File:Claychick.jpg|thumb|A clay animation scene from a [[Finland|Finnish]] television commercial]] ; [[Clay animation]] or [[Plasticine]] animation : (Often called ''claymation'', which, however, is a [[Laika, LLC|trademarked]] name). It uses figures made of clay or a similar malleable material to create stop-motion animation.{{sfn|Solomon|1989|p=299}}{{sfn|Laybourne|1998|pp=150β151}} The figures may have an [[armature (sculpture)|armature]] or wire frame inside, similar to the related puppet animation (below), that can be manipulated to pose the figures.{{sfn|Laybourne|1998|pp=151β54}} Alternatively, the figures may be made entirely of clay, in the films of [[Bruce Bickford (animator)|Bruce Bickford]], where clay creatures morph into a variety of different shapes. Examples of clay-animated works include ''The [[Gumby]] Show'' (US, 1957β1967), ''[[Mio Mao]]'' (Italy, 1974β2005), ''[[Morph (TV series)|Morph]]'' shorts (UK, 1977β2000), ''[[Wallace & Gromit]]'' shorts (UK, as of 1989), [[Jan Ε vankmajer]]'s ''[[Dimensions of Dialogue]]'' ([[Czechoslovakia]], 1982), ''[[The Trap Door]]'' (UK, 1984). Films include ''[[Wallace & Gromit: The Curse of the Were-Rabbit]]'', ''[[Chicken Run]]'' and ''[[The Adventures of Mark Twain (1985 film)|The Adventures of Mark Twain]]''.{{sfn|Beck|2004|p=250}} :; [[Strata-cut animation]] : Most commonly a form of clay animation in which a long bread-like "loaf" of clay, internally packed tight and loaded with varying imagery, is sliced into thin sheets, with the animation camera taking a frame of the end of the loaf for each cut, eventually revealing the movement of the internal images within.{{sfn|Furniss|1998|pp=52β54}} ; [[Cutout animation]] : A type of stop-motion animation produced by moving two-dimensional pieces of material paper or cloth.{{sfn|Laybourne|1998|pp=59β60}} Examples include [[Terry Gilliam]]'s animated sequences from ''[[Monty Python's Flying Circus]]'' (UK, 1969β1974); ''[[Fantastic Planet]]'' (France/Czechoslovakia, 1973); ''[[Tale of Tales (1979 film)|Tale of Tales]]'' (Russia, 1979), [[Matt Stone]] and [[Trey Parker]] the first cutout animation [[South Park (franchise)|South Park]] (1992), the pilot episode of the adult television sitcom series (and sometimes in episodes) of ''[[South Park]]'' (US, 1997) and the music video Live for the moment, from Verona Riots band (produced by Alberto Serrano and NΓvola UyΓ‘, Spain 2014). :; [[Silhouette animation]] : A variant of cutout animation in which the characters are backlit and only visible as silhouettes.{{sfn|Culhane|1990|pp=170β171}} Examples include ''[[The Adventures of Prince Achmed]]'' ([[Weimar Republic]], 1926) and ''[[Princes et Princesses]]'' (France, 2000). ; [[Model animation]] : Stop-motion animation created to interact with and exist as a part of a live-action world.{{sfn|Harryhausen|Dalton|2008|pages=9β11}} Intercutting, [[matte (filmmaking)|matte]] effects and split screens are often employed to blend stop-motion characters or objects with live actors and settings.<ref name="Harryhausen_Dalton222β226"/> Examples include the work of [[Ray Harryhausen]], as seen in films, ''[[Jason and the Argonauts (1963 film)|Jason and the Argonauts]]'' (1963),<ref name="Harryhausen_Dalton18"/> and the work of [[Willis H. O'Brien]] on films, ''[[King Kong (1933 film)|King Kong]]'' (1933). :;[[Go motion]] : A variant of model animation that uses various techniques to create [[motion blur]] between frames of film, which is not present in traditional stop motion.{{sfn|Smith|1986|p=90}} The technique was invented by [[Industrial Light & Magic]] and [[Phil Tippett]] to create [[special effect]] scenes for the film ''[[Star Wars: Episode V β The Empire Strikes Back]]'' (1980).{{sfn|Watercutter|2012}} Another example is the dragon named "Vermithrax" from the 1981 film ''[[Dragonslayer (1981 film)|Dragonslayer]]''.{{sfn|Smith|1986|pages=91β95}} ; [[Object animation]] : The use of regular inanimate objects in stop-motion animation, as opposed to specially created items.{{sfn|Laybourne|1998|pp=51β57}} :; [[Graphic animation]] : Uses non-drawn flat visual graphic material (photographs, newspaper clippings, magazines, etc.), which are sometimes manipulated frame by frame to create movement.{{sfn|Laybourne|1998|p=128}} At other times, the graphics remain stationary, while the stop-motion camera is moved to create on-screen action. :; [[Brickfilm]] : A subgenre of object animation involving using [[Lego]] or other similar brick toys to make an animation.{{sfn|Paul|2005|pages=357β63}}{{sfn|Herman|2014}} These have had a recent boost in popularity with the advent of video sharing sites, [[YouTube]] and the availability of cheap cameras and [[animation software]].<ref name="AMPS">{{cite web |title=Brick Films |url=http://www.ampsvideo.com/film-talk/brick-films.htm |archive-url=https://web.archive.org/web/20100924224545/http://www.ampsvideo.com/film-talk/brick-films.htm |archive-date=2010-09-24 |access-date=2013-08-25 |publisher=Ampsvideo.com}}</ref> ; [[Pixilation]] : Involves the use of live humans as stop-motion characters.{{sfn|Laybourne|1998|pp=75β79}} This allows for a number of surreal effects, including disappearances and reappearances, allowing people to appear to slide across the ground, and other effects.{{sfn|Laybourne|1998|pp=75β79}} Examples of pixilation include ''[[The Secret Adventures of Tom Thumb]]'' and ''[[Angry Kid]]'' shorts, and the [[Academy Award]]-winning ''[[Neighbours (1952 film)|Neighbours]]'' by [[Norman McLaren]]. ===Computer=== {{Main|Computer animation}} '''Computer animation''' encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer.{{sfn|Culhane|1990|p=296}}{{sfn|Serenko|2007}} 2D animation techniques tend to focus on image manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact.{{sfn|Masson|2007|p=405}} 3D animation can create images that seem real to the viewer.{{sfn|Serenko|2007|p=482}} ====2D==== {{main|2D computer graphics}} [[File:Catenary animation.gif|thumb|A 2D animation of two circles joined by a chain]] [[2D computer graphics|2D animation]] figures are created or edited on the computer using 2D [[Raster graphics|bitmap graphics]] and 2D [[vector graphics]].{{sfn|Masson|2007|p=165}} This includes automated computerized versions of traditional animation techniques, [[Interpolation|interpolated]] [[morphing]],{{sfn|Sito|2013|pp=32, 70, 132}} [[onion skinning]]{{sfn|Priebe|2006|pp=71β72}} and interpolated rotoscoping. 2D animation has many applications, including After Effects Animation, [[Scanimate|analog computer animation]], [[Flash animation]], and [[PowerPoint animation]]. [[Cinemagraph]]s are [[Still life photography|still photographs]] in the form of an [[animated GIF]] file of which part is animated.{{sfn|White|2006|p=392}} Final line [[advection]] animation is a technique used in 2D animation,{{sfn|Lowe|Schnotz|2008|pp=246β47}} to give artists and animators more influence and control over the final product as everything is done within the same department.{{sfn|Masson|2007|pp=127β28}} Speaking about using this approach in ''[[Paperman]]'', John Kahrs said that "Our animators can change things, actually erase away the CG underlayer if they want, and change the profile of the arm."{{sfn|Beck|2012}} When working with game animations, [[Skeletal animation|skeletal]] 2D animations are commonly created using tools like Spine, DragonBones, Blender COA Tools, Rive, and the built-in Unity editor. The primary benefit of this approach is the ability to reuse images, which reduces the amount of graphics stored in RAM. This principle of maximizing resource efficiency means that by reusing existing elements, you can enhance the visual appeal of animations without needing to create additional graphics.<ref>{{Cite web |title=Spine Animation Optimization: Save Your Nerves and Time by Avoiding Bugs |url=https://astanahub.com/en/blog/optimizatsiia-spine-animatsii-sokhraniaem-nervy-i-vremia-ne-dopuskaia-bagov |access-date=2024-09-23 |website=astanahub.com |language=en}}</ref> ====3D==== {{Main|Computer animation|3D computer graphics}} [[File:Caminandes- Llama Drama - Short Movie.ogv|thumb|'''<nowiki>Caminandes | Llama Drama</nowiki>''']] 3D animation is digitally modeled and manipulated by an animator. The 3D model maker usually starts by creating a 3D [[polygon mesh]] for the animator to manipulate.{{sfn|Masson|2007|p=88}} A mesh typically includes many vertices that are connected by edges and faces, which give the visual appearance of form to a 3D object or 3D environment.{{sfn|Masson|2007|p=88}} Sometimes, the mesh is given an internal digital skeletal structure called an [[Armature (computer animation)|armature]] that can be used to control the mesh by weighting the vertices.{{sfn|Sito|2013|p=208}}{{sfn|Masson|2007|pp=78β80}} This process is called rigging and can be used in conjunction with [[key frame]]s to create movement.{{sfn|Sito|2013|p=285}} Other techniques can be applied, mathematical functions (e.g., gravity, particle simulations), simulated fur or hair, and effects, fire and [[fluid animation|water simulations]].{{sfn|Masson|2007|p=96}} These techniques fall under the category of 3D dynamics.{{sfn|Lowe|Schnotz|2008|p=92}} =====Terms===== * '''[[Cel shading]]''' is used to mimic traditional animation using computer software.<ref>{{cite web|title=Cel Shading: the Unsung Hero of Animation?|work=Animator Mag - Blog |url=http://www.animatormag.com/computer/cel-shading-hero-animation/|publisher=Animator Mag|access-date=20 February 2016|url-status=live|archive-url=https://web.archive.org/web/20160305090445/http://www.animatormag.com/computer/cel-shading-hero-animation/|archive-date=5 March 2016|date=17 December 2011}}</ref> The shading looks stark, with less blending of colors. Examples include ''[[Skyland]]'' (2007, France), ''[[The Iron Giant]]'' (1999, U.S.), ''[[Futurama]]'' (1999, U.S.) ''[[Appleseed Ex Machina]]'' (2007, Japan), ''[[The Legend of Zelda: The Wind Waker]]'' (2002, Japan), ''[[The Legend of Zelda: Breath of the Wild]]'' (2017, Japan) * '''[[Machinima]]''' β Films created by screen capturing in video games and virtual worlds. The term originated from the software introduction in the 1980s [[demoscene]], as well as the 1990s recordings of the [[first-person shooter]] video game ''[[Quake (video game)|Quake]]''. * '''[[Motion capture]]''' is used when live-action actors wear special suits that allow computers to copy their movements into CG characters.{{sfn|Sito|2013|pp=207β08}}{{sfn|Masson|2007|p=204}} Examples include ''[[The Polar Express (film)|Polar Express]]'' (2004, US), ''[[Beowulf (2007 film)|Beowulf]]'' (2007, US), ''[[A Christmas Carol (2009 film)|A Christmas Carol]]'' (2009, US), ''[[The Adventures of Tintin (film)|The Adventures of Tintin]]'' (2011, US) ''[[Kochadaiiyaan|kochadiiyan]]'' (2014, India) * '''[[Computer animation]]''' is used primarily for animation that attempts to resemble real life while having a stylized cartoonish appearance, using advanced rendering that mimics in detail skin, plants, water, fire, clouds, etc.{{sfn|Parent|2007|p=19}} Examples include ''[[Up (2009 film)|Up]]'' (2009, US), ''[[How to Train Your Dragon (2010 film)|How to Train Your Dragon]]'' (2010, US) * '''[[Physically based animation]]''' is animation using [[computer simulation]]s.<ref>{{cite book|author1=Donald H. House|author2=John C. Keyser|title=Foundations of Physically Based Modeling and Animation|url=https://books.google.com/books?id=ELXZDQAAQBAJ&q=animation|date=30 November 2016|publisher=CRC Press|isbn=978-1-315-35581-8}}</ref> ===Mechanical=== * '''[[Animatronics]]''' is the use of [[mechatronics]] to create machines that seem animate rather than robotic. ** '''[[Audio-Animatronics]]''' is a form of [[robotics]] animation, combined with 3-D animation, created by [[Walt Disney Imagineering]] for shows and attractions at Disney theme parks move and make noise (generally a recorded speech or song).{{sfn|Pilling|1997|p=249}} They are fixed to whatever supports them. They can sit and stand, and they cannot walk. An Audio-Animatron is different from an [[android (robot)|android]]-type robot in that it uses prerecorded movements and sounds, rather than responding to external stimuli. In 2009, Disney created an interactive version of the technology called Autonomatronics.{{sfn|O'Keefe|2014}} ** '''[[Linear alternator|Linear Animation Generator]]''' is a form of animation by using static picture frames installed in a tunnel or a shaft. The animation illusion is created by putting the viewer in a linear motion, parallel to the installed picture frames.{{sfn|Parent|2007|pages=22β23}} * '''[[Chuckimation]]''' is a type of animation created by the makers of the television series ''[[Action League Now!]]'' in which characters/props are thrown, or chucked from off camera or wiggled around to simulate talking by unseen hands.{{sfn|Kenyon|1998}} * The '''[[magic lantern]]''' used mechanical slides to project moving images. [[Christiaan Huygens]] was thought to have invented the magic lantern in the mid-1600s.<ref>{{Cite web |title=About Magic Lanterns {{!}} Magic Lantern Society |url=https://www.magiclanternsociety.org/about-magic-lanterns/ |access-date=24 April 2024 |website=www.magiclanternsociety.org}}</ref> === Other === [[File:World of Color overview.jpg|thumb|''[[World of Color]]'' hydrotechnics at [[Disney California Adventure]] creates the illusion of motion using 1,200 fountains with high-definition projections on mist screens.]] * '''[[Musical fountain]]''': a [[hydraulic engineering|hydrautechnical]] show that includes water and lights, nowadays often combined with lasers and high-definition projections on mist screens.<ref>{{Cite web |last=support@baianat.com |title=Hydrotechnics animation |url=https://www.baianat.com/books/animation-revolution/hydrotechnics-animation |access-date=1 May 2024 |website=Baianat |language=en-US}}</ref> * '''[[Drawn-on-film animation]]''': a technique where footage is produced by creating the images directly on [[film stock]]; for example, by [[Norman McLaren]],{{sfn|Faber|Walters|2004|p=1979}} [[Len Lye]] and [[Stan Brakhage]]. * '''[[Paint-on-glass animation]]''': a technique for making animated films by manipulating slow drying [[oil paint]]s on sheets of glass,{{sfn|Pilling|1997|p=222}} for example by [[Aleksandr Petrov (animator)|Aleksandr Petrov]].<ref>{{Cite web |last=Staff |first=Animation Obsessive |date=19 May 2023 |title='The Cow': Paint in Motion |url=https://animationobsessive.substack.com/p/the-cow-paint-in-motion |access-date=1 May 2024 |website=Animation Obsessive}}</ref> * '''[[Charcoal|Erasure animation]]''': a technique using traditional 2D media, photographed over time as the artist manipulates the image. For example, [[William Kentridge]] is famous for his [[charcoal]] erasure films,{{sfn|Carbone|2010}} and [[Piotr DumaΕa]] for his auteur technique of animating scratches on plaster.<ref>{{Cite web |title=Piotr DumaΕa |url=https://culture.pl/en/artist/piotr-dumala |access-date=1 May 2024 |website=Culture.pl |language=en}}</ref> * '''[[Pinscreen animation]]''': makes use of a screen filled with movable pins that can be moved in or out by pressing an object onto the screen.{{sfn|Neupert|2011}} The screen is lit from the side so that the pins cast shadows. The technique has been used to create animated films with a range of textural effects difficult to achieve with traditional cel animation.{{sfn|Pilling|1997|p=204}} * '''[[Sand animation]]''': sand is moved around on a back- or front-[[light]]ed piece of glass to create each frame for an animated film.{{sfn|Brown|2003|p=7}} This creates an interesting effect when animated because of the light [[Contrast (vision)|contrast]].{{sfn|Furniss|1998|pp=30β33}} * '''[[Flip book]]''': a flip book (sometimes, especially in British English, called a flick book) is a book with a series of pictures that vary gradually from one page to the next, so that when the pages are turned rapidly, the pictures appear to animate by simulating motion or some other change.{{sfn|Laybourne|1998|pp=22β24}}{{sfn|Solomon|1989|pp=8β10}} Flip books are often illustrated books for children,{{sfn|Laybourne|1998|p=xiv}} they also are geared towards adults and employ a series of photographs rather than drawings. Flip books are not always separate books, they appear as an added feature in ordinary books or magazines, often in the page corners.{{sfn|Laybourne|1998|pp=22β24}} Software packages and websites are also available that convert digital video files into custom-made flip books.{{sfn|White|2006|p=203}} * '''[[Character animation]]''' * '''[[Multi-sketch]] animation''' * '''[[Special effect]]s animation''' * '''[[2.5D]] Animation:''' A mix of 2D and 3D animation elements that emphasize the illusion of depth utilizing the pseudo-3D effect.<ref>{{Cite web |last=Digitalnomads |date=24 October 2023 |title=What is 2.5D animation? |url=https://medium.com/@digitalnomads62/what-is-2-5d-animation-554e1e4110a3 |access-date=12 April 2024 |website=Medium |language=en}}</ref> During the 1970s, the term "2.5D" started to gain recognition.<ref name="vfxapprentice.com">{{Cite web |title=What is 2.5D? The Look Dominating Animation and Video Games |url=https://www.vfxapprentice.com/blog/what-is-2-5d-animation-games |access-date=17 April 2024 |website=www.vfxapprentice.com |language=en}}</ref> But its background comes from anime and manga during the 1920s where theatrical stage productions were popular.<ref>{{Cite web |title=What is 2.5-Dimensional (2.5D) Culture? |url=https://artsandculture.google.com/story/what-is-2-5-dimensional-2-5d-culture/YgUBMKSPP6O3LQ |access-date=17 April 2024 |website=Google Arts & Culture |language=en}}</ref> Stage adaptations of well-liked anime series featured live performances by voice actors called 2.5D.<ref name="vfxapprentice.com"/>
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