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BioShock
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===PC technical issues and DRM=== The initial Windows release was criticized by players for several perceived shortcomings. The game was shipped with [[SecuROM]] [[copy protection]] that required activation from 2K Games' servers over the Internet; the unavailability of these servers was reported as the reason for the cancellation of the game's midnight release in Australia.<ref>{{cite web|url=http://www.gamespot.com/news/6177330.html?action=convert&om_clk=latestnews&tag=latestnews;title;0 |title=''Bioshock'' PC Launch Shortcircuts |date=August 23, 2007 |access-date=August 23, 2007 |first=Randolph |last=Ramsey |publisher=Gamespot |url-status=live |archive-url=https://web.archive.org/web/20070930014637/http://www.gamespot.com/news/6177330.html?action=convert&om_clk=latestnews&tag=latestnews%3Btitle%3B0 |archive-date=September 30, 2007 }}</ref> Players found that the SecuROM limited the number of times the game could be activated to two; user feedback led to 2K Games to increase the activation count to five,<ref name="maxconsole_user_act">{{cite web|url=http://www.maxconsole.net/archive/index.php/t-77804.html |title=2K: Tell your brother to buy his own Bioshock, you didn't buy it for the whole family |date=September 4, 2007 |publisher=maxconsole.net |access-date=November 12, 2007 }}{{dead link|date=June 2016|bot=medic}}{{cbignore|bot=medic}}</ref><ref name="neoseeker_user_act">{{cite web|url=https://neoseeker.com/news/story/7091/ |title=One copy of BioShock per family (member)? |publisher=Neoseeker |date=September 5, 2007 |access-date=November 12, 2007 |url-status=live |archive-url=https://web.archive.org/web/20070907180345/http://www.neoseeker.com/news/story/7091/ |archive-date=September 7, 2007 }}</ref> and later offer a tool that allowed users to revoke previous activations on their own.<ref name="revoketool">{{cite web|url=http://www.2kgames.com/bioshock/support/revoketool/ |title=2K Revocation tool download page |date=November 3, 2007 |access-date=November 3, 2007 |publisher=Cult of Rapture |first=Elizabeth |last=Tobey |url-status=live |archive-url=https://web.archive.org/web/20080724120803/http://www.2kgames.com/bioshock/support/revoketool |archive-date=July 24, 2008 }}</ref> Ultimately 2K Games removed the activation limit, though retail versions of the game still required the activation process.<ref>{{cite web|url=http://www.shacknews.com/onearticle.x/53236 |title=2K Games Lifts BioShock PC Install Limit, DRM |publisher=[[Shacknews]] |first=Aaron |last=Linde |date=June 19, 2008 |access-date=June 19, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080626224630/http://www.shacknews.com/onearticle.x/53236 |archive-date=June 26, 2008 }}</ref> Levine admitted that their initial approach to the activation process was malformed, harming their reputation during the launch period.<ref>{{Cite web |url=http://www.joystiq.com/2007/08/24/joystiq-interviews-bioshocks-ken-levine-about-success-and-harve/ |title=Joystiq interviews BioShock's Ken Levine about success and harvesting Little Sisters |first=Alexander |last=Sliwinski |date=August 24, 2007 |access-date=August 29, 2014 |publisher=[[Joystiq]] |url-status=dead |archive-url=https://web.archive.org/web/20141007170507/http://www.joystiq.com/2007/08/24/joystiq-interviews-bioshocks-ken-levine-about-success-and-harve/ |archive-date=October 7, 2014 }}</ref> The SecuROM software also caused some [[virus scanner]]s and [[malware]] detector to believe the software was malicious. 2K Games assured players that the software installation process did not install any malicious code or [[rootkit]].<ref>{{cite web|url=http://www.2kgames.com/cultofrapture/article/securombioshock |title=The Cult of Rapture FAQ |date=August 23, 2007 |access-date=August 23, 2007 |publisher=Cult of Rapture |first=Elizabeth |last=Tobey |url-status=live |archive-url=https://web.archive.org/web/20120228211113/http://www.2kgames.com/cultofrapture/article/securombioshock |archive-date=February 28, 2012 }}</ref><ref>{{cite web | url = http://www.gamingbob.com/forum/viewtopic.php?f=33&t=300 | archive-url = https://web.archive.org/web/20081224110509/http://www.gamingbob.com/forum/viewtopic.php?f=33&t=300 | archive-date = December 24, 2008| title = ''BioShock'' Demo Installs SecuROM Service | date = August 23, 2007 | access-date = August 25, 2007 | url-status = usurped | publisher = GamingBOB.com}}</ref><ref>{{cite web|url=https://arstechnica.com/news.ars/post/20070826-clearing-the-air-bioshock-does-not-contain-a-rootkit.html |title=Clearing the air: ''Bioshock'' does not contain a rootkit |publisher=Ars Technica |first=Ken |last=Fisher |date=August 26, 2007 |access-date=August 26, 2007 |url-status=live |archive-url=https://web.archive.org/web/20070831024753/http://arstechnica.com/news.ars/post/20070826-clearing-the-air-bioshock-does-not-contain-a-rootkit.html |archive-date=August 31, 2007 }}</ref> However, players observed that some of the SecuROM software was not entirely removed on uninstallation of the game.<ref>{{cite news|url=http://www.extremetech.com/computing/77560-bioshock-controversies-continue |title=BioShock Controversies Continue |first=Joel |last=Durham |newspaper=[[ExtremeTech]] |date=August 27, 2007 |access-date=September 24, 2011 |url-status=live |archive-url=https://web.archive.org/web/20120120054215/http://www.extremetech.com/computing/77560-bioshock-controversies-continue |archive-date=January 20, 2012 }}</ref> Some of the graphic capabilities of ''BioShock'' were criticized by players. The initial release of the game was found to have [[Cropping (image)|cut off]] the top and bottom of the [[field of view]] in order to fit [[widescreen]] monitors, resulting in less vertical view instead of more horizontal view compared to [[Fullscreen (filmmaking)|4:3]] monitors,<ref>{{cite web|url=http://www.shacknews.com/laryn.x?story=48555 |title=''BioShock'' Widescreen Slices Vertical View |date=August 21, 2007 |access-date=August 21, 2007 |publisher=Shacknews |first=Nick |last=Breckon |url-status=dead |archive-url=https://web.archive.org/web/20070926235615/http://www.shacknews.com/laryn.x?story=48555 |archive-date=September 26, 2007 }}</ref> conflicting with original reports from a developer on how widescreen would have been handled.<ref>{{cite web|url=http://forums.2kgames.com/forums/showthread.php?t=659 |title=How will the widescreen image be displayed? |publisher=2K Games Forum |access-date=August 21, 2007 |date=May 27, 2007 |url-status=live |archive-url=https://web.archive.org/web/20070823134331/http://forums.2kgames.com/forums/showthread.php?t=659 |archive-date=August 23, 2007 }}</ref> 2K Games later stated that the choice of the field of view was a design decision made during development.<ref>{{cite web|url=http://www.2kgames.com/cultofrapture/article/truthwidescreen |title=The Truth About Widescreen |first=Elizabeth |last=Tobey |publisher=2K Games |date=August 22, 2007 |access-date=August 22, 2007 |url-status=dead|archive-url=https://web.archive.org/web/20120228211117/http://www.2kgames.com/cultofrapture/article/truthwidescreen |archive-date=February 28, 2012 }}</ref><ref>{{cite web|url=http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php |archive-url=https://web.archive.org/web/20070930183533/http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-%2B-the-sad-conclusion-292269.php |archive-date=September 30, 2007 |title=Wider Is Better: ''BioShock'' Widescreen |date=August 22, 2007 |access-date=August 22, 2007 |publisher=Kotaku |first=Mike |last=Fahey |url-status=dead }}</ref> Irrational included an option for "Horizontal FOV Lock" in the December 2007 patch that allows widescreen users a wider field of view, without cutting anything off the image vertically.<ref name="shacknews 2k patch news">{{cite web|url=http://www.shacknews.com/onearticle.x/48621 |title=Simultaneous Installgate 07: 2K Ups ''BioShock'' Install Limit, Plans FOV Adjustment Patch |first=Chris |last=Remo |publisher=Shacknews |date=August 23, 2007 |access-date=August 23, 2007 |url-status=live |archive-url=https://web.archive.org/web/20071006200258/http://www.shacknews.com/onearticle.x/48621 |archive-date=October 6, 2007 }}</ref> ''BioShock'' was also criticized for not supporting [[pixel shader]] 2.0b video cards (such as the [[Radeon]] [[Radeon R420|X800]]/[[Radeon R420|X850]]), which were considered high-end graphics cards in 2004β2005, and accounted for about 24% of surveyed hardware collected through [[Valve Corporation|Valve]]'s Steam platform at the time of ''BioShock''{{'s}} release.<ref>{{cite web|url=https://arstechnica.com/journals/hardware.ars/2007/08/23/no-bioshock-rapture-in-sight-for-ati-x800x850-users |title=No ''Bioshock'' Rapture in sight for ATI X800/X850 users |date=August 23, 2007 |access-date=September 26, 2007 |publisher=Ars Technica |last=Hruska |first=Joel |url-status=live |archive-url=https://web.archive.org/web/20071011154949/http://arstechnica.com/journals/hardware.ars/2007/08/23/no-bioshock-rapture-in-sight-for-ati-x800x850-users |archive-date=October 11, 2007 }}</ref> {{Clear}}
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