Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Blender (software)
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=====Open Shading Language===== Blender users can create their own [[Node (computer science)|nodes]] using the [[Open Shading Language]] (OSL); this allows users to create stunning materials that are entirely procedural, which allows them to be used on any objects without stretching the texture as opposed to image-based textures which need to be made to fit a certain object. (Note that the shader nodes editor is shown in the image, although mostly correct, has undergone a slight change, changing how the UI is structured and looks.<ref>{{cite web|url=https://docs.blender.org/manual/en/latest/render/shader_nodes/index.html|title=Shader Nodes β Blender Manual}}</ref> [[File:Blender shader node editor showcasing a Moldy Gold Materiel.png|thumb|400x400px|Using the node editor to create a moldy gold material]]
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)