Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Build (game engine)
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== EDuke32 === A month after the game code, the source for EDuke 2.0 was also released,<ref>{{cite web|url=https://rtcm.site/knowledge-base/downloads-rtcm/src-eduke-source/|title=Source Code: Matt Saettler's DOS EDuke|author=Corvin|website=RTCM|date=10 May 2013|access-date=13 December 2024}}</ref> followed by the source for the last private beta of ''EDuke'' 2.1 (which never made it to a release version). Richard Gobeille (TerminX) merged the EDuke 2.0 source with JFDuke3D to make ''EDuke32''. Another port, ''Wineduke'', based on the icculus code, has since died off, leaving EDuke32 the only EDuke port still in development.<ref>{{cite web|url=http://fps.maros.pri.ee/index.php?event=24|archive-url=https://web.archive.org/web/20230130083444/http://fps.maros.pri.ee/index.php?event=24|title=WinEDuke|website=FPS Ports|archive-date=2023-01-30|access-date=2024-05-16}}</ref> EDuke32 also supports the games ''NAM'' and ''WWII GI'', as EDuke was based on the code to those games. ==== Polymer ==== On April 1, 2009, an OpenGL shader model 3.0 renderer was revealed to have been developed for EDuke32, named ''Polymer'' to distinguish from Ken Silverman's ''Polymost''. At first it was thought to be an April Fools' joke, but the renderer was later made public. It allows for more modern effects such as real-time dynamic colored lighting and shadow mapping, specular and [[normal mapping]], and other shader-based features in addition to most of the features added to Polymost over the years. Although Polymer is completely usable, it is technically incomplete and unoptimised, and is still in development. The developers of EDuke32 have stated that once Polymer has been rewritten for speed, it will supplant Polymost completely, as it is a superior renderer, and can be made to look identical to Polymost.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)