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Cell (processor)
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===Console video games=== [[Sony]]'s [[PlayStation 3]] [[video game console]] was the first production application of the Cell processor, clocked at 3.2 [[GHz]] and containing seven out of eight operational SPEs, to allow Sony to increase the [[Fabrication (semiconductor)#Device test|yield]] on the processor manufacture. Only six of the seven SPEs are accessible to developers as one is reserved by the OS.<ref name="GameDevelMag">{{Cite news |last=Martin Linklater |title=Optimizing Cell Core |work=Game Developer Magazine, April 2007 |pages=15β18 |quote=To increase fabrication yields, Sony ships PlayStation 3 Cell processors with only seven working SPEs. And from those seven, one SPE will be used by the operating system for various tasks, This leaves six SPEs and 1 PPE for game programmers to use.}}</ref>
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