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===Direct3D 11.2=== '''Direct3D 11.2'''<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/apps/bg182880.aspx|title=DirectX programming|publisher=MSDN|access-date=30 September 2014|archive-url=https://web.archive.org/web/20131031094305/http://msdn.microsoft.com/en-us/library/windows/apps/bg182880.aspx|archive-date=31 October 2013|url-status=dead}}</ref><ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/dn312084(v=vs.85).aspx|title=Direct3D 11.2 Features|publisher=MSDN|access-date=30 September 2014}}</ref><ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/dn280377(v=vs.85).aspx|title=D3D11_FEATURE_DATA_D3D11_OPTIONS1 structure|publisher=MSDN|access-date=30 September 2014}}</ref> was shipped with [[Windows 8.1]].<ref name=DXSDK8.1>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/apps/bg182880|work=MSDN Library|title=Windows 8.1 Feature Guide β DirectX programming|date=June 26, 2013|access-date=June 27, 2013|archive-url=https://web.archive.org/web/20150827064512/https://msdn.microsoft.com/en-us/library/windows/apps/bg182880|archive-date=August 27, 2015|url-status=dead}}</ref><ref name=D3D11.2W8.1>{{cite web|url=http://channel9.msdn.com/Events/Build/2013/3-062|author=Bennett Sorbo|title=What's New in Direct3D 11.2|work =Channel9 β [[Build (developer conference)|BUILD]] 2013| date=June 26, 2013}}</ref> New hardware features require DXGI 1.3<ref name=MSDN_DXGI1.3>{{cite web|url=http://msdn.microsoft.com/en-us/library/dn280344 |title=DXGI 1.3 Improvements|work=MSDN Library|date=June 26, 2013}}</ref> with WDDM 1.3<ref name=wddm1.3>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/hardware/dn265512|title=What's new for Windows 8.1 Preview display drivers (WDDM 1.3)|publisher=MSDN|access-date=30 September 2014}}</ref> drivers and include runtime shader modification and linking, Function linking graph(FLG), inbox [[HLSL]] compiler, option to annotate graphics commands.<ref>{{Cite web |url=https://msdn.microsoft.com/en-us/library/windows/apps/bg182880.aspx |title=Content Moved (Windows) |access-date=2015-03-06 |archive-url=https://web.archive.org/web/20160304115537/https://msdn.microsoft.com/en-us/library/windows/apps/bg182880.aspx |archive-date=2016-03-04 |url-status=dead }}</ref> Feature levels 11_0 and 11_1 introduce optional support for tiled resources with shader level of detail clamp (Tier2).<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/dn280435(v=vs.85).aspx|title=D3D11_TILED_RESOURCES_TIER enumeration|publisher=MSDN|access-date=30 September 2014}}</ref> The latter feature effectively provides control over the hardware [[page table]]s present in many current GPUs.<ref name="build2013_D3Dtile">{{cite web|url = http://channel9.msdn.com/Events/Build/2013/4-063|title = Massive Virtual Textures for Games: Direct3D Tiled Resources|work = Channel9 β [[Build (developer conference)|BUILD]] 2013|date = June 26, 2013|author = Charles Hollemeersch, Matt Sandy}}</ref> [[Windows Advanced Rasterization Platform|WARP]] was updated to fully support the new features.<ref name="DXSDK8.1" /><ref name="MDSN_D3D11.2features">{{cite web|url=http://msdn.microsoft.com/en-us/library/dn312084|title=Direct3D 11.2 Features|work=MSDN Library|date=June 26, 2013}}</ref> There is no feature level 11_2 however; the new features are dispersed across existing feature levels. Those that are hardware-dependent can be checked individually via <code>CheckFeatureSupport</code>.<ref name=D3D11.2W8.1/><ref>{{cite web|url=http://blogs.msdn.com/b/chuckw/archive/2013/07/01/where-is-the-directx-sdk-2013-edition.aspx|title=MSDN Blogs|publisher=MSDN|access-date=30 September 2014}}</ref> Some of the "new" features in Direct3D 11.2 actually expose some old hardware features in a more granular way; for example <code>D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT</code> exposes partial support for instancing on feature level 9_1 and 9_2 hardware, otherwise fully supported from feature level 9_3 onward.<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/dn280414(v=vs.85).aspx|title=D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT structure|publisher=MSDN|access-date=30 September 2014}}</ref> '''Direct3D 11.X''' [[Direct3D 11.X]] is a superset of DirectX 11.2 running on the [[Xbox One]].<ref>{{cite web|url=http://blogs.windows.com/buildingapps/2013/10/14/raising-the-bar-with-direct3d/|title=Raising the Bar with Direct3D|work=Building Apps for Windows|date=October 14, 2013|access-date=30 September 2014}}</ref><ref>{{cite web|url=http://semiaccurate.com/2013/10/16/microsoft-rejects-mantle/|title=Microsoft officially turns down Mantle|date=October 16, 2013|access-date=30 September 2014}}</ref> It includes some features, such as draw bundles, that were later announced as part of DirectX 12.<ref name="channel9.msdn.com">Chris Tector's segment of http://channel9.msdn.com/Blogs/DirectX-Developer-Blog/DirectX-Evolving-Microsoft-s-Graphics-Platform (starting approx. 18 minute in.)</ref>
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