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Gearbox Software
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== Technology == In 2006, they partnered with [[Dell]] and [[Intel]] to provide development computer systems and technology for their studio.<ref>{{cite web |title=Dell Case Study: Gearbox Software: Go Further |publisher=Dell, Inc. |url=http://www.dell.com/html/us/segments/bsd/case_studies/gearbox/index.html |access-date=October 31, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071009224233/http://www.dell.com/html/us/segments/bsd/case_studies/gearbox/index.html |archive-date=October 9, 2007 }}</ref> In June 2007, they purchased a Moven [[motion capture]] system that uses non-optical inertia technology, to augment their existing Vicon optical motion capture system becoming one of the few independent developers with two in-house [[motion capture]] capabilities.<ref>{{cite web |url=http://www.prnewswire.com/news-releases/big-leap-forward-for-animation-production-at-gearbox-software-58533977.html |title=Big Leap Forward for Animation Production at Gearbox Software |website=[[PR Newswire]] |publisher=[[Cision Inc.|Cision]] |date=June 28, 2007 |access-date=October 22, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161023052442/http://www.prnewswire.com/news-releases/big-leap-forward-for-animation-production-at-gearbox-software-58533977.html |archive-date=October 23, 2016}}</ref> In February 2008, it was announced that they had licensed [[NaturalMotion]]'s Morpheme software.<ref>{{cite web |last=Alexander |first=Leigh |url=http://www.gamasutra.com/view/news/108345/Gearbox_Licenses_Morpheme_For_Upcoming_Games.php |title=Gearbox Licenses Morpheme For Upcoming Games |website=[[Gamasutra]] |date=February 14, 2008 |access-date=October 22, 2016 |url-status=dead |archive-url=https://web.archive.org/web/20161023055516/http://www.gamasutra.com/view/news/108345/Gearbox_Licenses_Morpheme_For_Upcoming_Games.php |archive-date=October 23, 2016}}</ref>
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