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Mixing console
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===Latency=== Digital mixers have an unavoidable amount of [[Latency (audio)|latency]], ranging from less than 1 [[millisecond|ms]]<ref>{{Citation |url=http://soundcraft.com.s3.amazonaws.com/downloads/brochures/Si-Expression-Brochure-MR.pdf |access-date=2017-10-30 |title=Si Expression}}</ref> to as much as 10 ms, depending on the model of digital mixer and what functions are engaged. This small amount of latency is not a problem for loudspeakers aimed at the audience and not necessarily a problem for monitor wedges aimed at the artist, but can be disorienting and unpleasant for [[in-ear monitors]] where the artist hears their voice acoustically in their head ''and'' electronically amplified in their ears but delayed by a couple of milliseconds.<ref name="whirlwindusa.com">[http://whirlwindusa.com/support/tech-articles/opening-pandoras-box/ Whirlwind. ''Opening Pandora's Box? The "L" word - latency and digital audio systems'']</ref> Every [[analog to digital conversion]] and [[Digital-to-analog converter|digital to analog conversion]] within a digital mixer introduces latency. Audio inserts to favorite external analog processors make for approximately double the usual latency. Further latency can be traced to [[Data conversion|format conversions]] such as from [[ADAT]] to [[AES3]] and from normal digital signal processing steps. Within a digital mixer, there can be differing amounts of latency, depending on the routing and on how much DSP is in use. Assigning a signal to two parallel paths with significantly different processing on each path can result in [[comb filter]]ing when recombined. Some digital mixers incorporate internal methods of latency correction so that such problems are avoided.
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