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Need for Speed
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====''Need for Speed: Undercover'' (2008)==== [[File:Igromir 2008 (3012936938).jpg|thumb|Promotion of ''[[Need for Speed: Undercover]]'' at [[IgroMir]] 2008]] {{Main|Need for Speed: Undercover{{!}}''Need for Speed: Undercover''}} ''Need for Speed: Undercover'', developed by EA Black Box, was released in 2008. The game had a significantly longer development cycle than previous games, taking 16 months to develop.<ref name="Riccitiello">{{cite web |url=http://www.gamesindustry.biz/articles/riccitiello-we-were-torturing-vancouver-studio |title=Riccitiello: We were torturing Vancouver studio |date=June 18, 2008 |author=Mark Androvich |publisher=Gamesindustry.biz |access-date=June 18, 2008 |archive-date=December 4, 2012 |archive-url=https://archive.today/20121204235217/http://www.gamesindustry.biz/articles/riccitiello-we-were-torturing-vancouver-studio |url-status=live }}</ref> EA ported ''Undercover'' to various mobile devices. It was the last ''Need for Speed'' game for [[PlayStation 2]]. EA Games president Frank Gibeau stated that since sales of ''ProStreet'' did not live up to EA's projections, the franchise would go back to its "roots". However, the game received lower scores on aggregate than ''ProStreet''. The game focused on tuning and police chases, featured over 50 cars, and took place in a fictional city called Tri-City Bay. The player's role was as an undercover cop, trying to stop street racers. Containing live-action cutscenes that feature the actress [[Maggie Q]], the game also featured a damage system where parts could break off after a crash. The ''Collector's Edition'' for PlayStation 3 and Xbox 360 added another five new cars, twelve new circuits, and sprint and checkpoint track configurations. Also included were specially tuned versions of ten existing cars, plus 35 exclusive vinyls for adding a unique visual style.
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