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== Related games == {{Main|Tables game}} [[Image:Alfonso-todas-tablas.jpg|thumb|250px|''Todas tablas'' from the ''[[Libro de los juegos]]'']] Minor variations to the standard game are common among casual players in certain regions. For instance, only allowing a maximum of five men on any point (Britain)<ref>{{cite web|url=http://www.bkgm.com/variants/OldEnglish.html|title=Old English Backgammon|publisher=Backgammon Galore!}}</ref> or disallowing "hit-and-run" in the home board (Middle East).<ref>{{cite web|url=http://www.bkgm.com/faq/BasicRules.html#is_hit_and_run_allowed_also_known_as_pick_and_pass_|title=Backgammon FAQ: Basic Rules|publisher=Backgammon Galore!}}</ref><ref>{{cite web|url=http://usbgf.org/learn-backgammon/rules-of-backgammon/|title=Backgammon Rules β And How To Play|date=8 May 2021 |publisher=US Backgammon Federation}}</ref> There are also many relatives of backgammon within the tables family with different aims, modes of play and strategies. Some are played primarily throughout one geographic region, and others add new tactical elements to the game. These other tables games commonly have a different starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic games even the rules and direction of movement of the counters change, rendering them fundamentally different. ''[[Acey-deucey]]'' is a relative of backgammon in which players start with no counters on the board, and must enter them onto the board at the beginning of the game. The roll of 1-2 is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move. A player also receives an extra turn after a roll of 1-2 or of doubles.<ref>''The Backgammon Book'', Chapter 11, O. Jacoby & J. R. Crawford, 1970, Macmillan & Co</ref> ''[[Hypergammon]]'' is a game in which players have only three counters on the board, starting with one each on the 24, 23 and 22 points. With the aid of a computer this game was solved by Hugh Sconyers around 1994, meaning that exact equities for all cube positions are available for all 32 million possible positions.<ref name=Tesauro2002>{{cite journal|author=Tesauro, G.|year=2002|title=Programming backgammon using self-teaching neural nets|journal=Artificial Intelligence|volume=134|issue=1|pages=181β199|url=http://www.math-info.univ-paris5.fr/~bouzy/Doc/PJR/Backgammon.pdf|access-date=2007-08-08|doi=10.1016/S0004-3702(01)00110-2|archive-url=https://web.archive.org/web/20070927050304/http://www.math-info.univ-paris5.fr/~bouzy/Doc/PJR/Backgammon.pdf|archive-date=2007-09-27|url-status=dead}}</ref><ref name="strato-variants">{{cite web|url=http://www.gammonlife.com/variants/index.htm|title=Backgammon Variants|access-date=2007-08-08|last=Strato|first=Michael|publisher=Gammonlife|archive-url=https://web.archive.org/web/20070913213206/http://www.gammonlife.com/variants/index.htm|archive-date=13 September 2007|url-status=live}}</ref> [[File:Tavli Board without slots (traditional) B.jpg|thumb|A Greek [[Tavli]] board. The sound of the dice hitting the wooden board is a typical characteristic of Tavli and the [[Kafenio|coffee-house]] culture surrounding it.]] ''[[Nard (game)|Nard]]'' is a traditional tables game from Persia which may be an ancestor of backgammon. It has a different opening layout in which all 15 pieces start on the 24th point. During play pieces may not be hit and there are no gammons or backgammons. ''[[Sugoroku|Ban-sugoroku]]'' is a Japanese game that is a close relative of backgammon. It utilizes the same starting position but has slightly different rules. ''Russian backgammon'' is a variant described in 1895 as: "much in vogue in Russia, Germany, and other parts of the Continent".<ref>{{Cite web|title=Draughts and Backgammon, by Berkeley|url=https://bkgm.com/books/Berkeley/Transcription/|access-date=2022-12-29|website=bkgm.com}}</ref> Players start with no counters on the board, and both players move in the same direction to bear off in a common home board. In this variant, doubles are powerful: four moves are played as in backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn (with the caveat that the turn ends if any portion of it cannot be completed).<ref>{{cite web|url=http://www.bkgm.com/variants/RussianBackgammon.html|title=Russian Backgammon|publisher=Backgammon Galore!|access-date=2009-02-26|archive-url=https://web.archive.org/web/20090313084251/http://bkgm.com/variants/RussianBackgammon.html|archive-date=13 March 2009|url-status=live}}</ref> ''[[Gul bara]]'' and ''[[Tapa (game)|Tapa]]'' are tables games popular in south-eastern Europe and Turkey. The play will iterate among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.<ref>Sfetcu, Nicolae. [https://books.google.com/books?id=FxOAAwAAQBAJ ''A Gambling Guide'']. 2014.</ref> ''[[Coan ki]]'' is an ancient Chinese tables game. ''[[Plakoto]]'', ''[[Fevga]]'' and ''Portes'' are three varieties of tables games played in Greece. Together, the three are referred to as ''[[Tavli]]'' and are usually played one after the other; game being three, five, or seven points.<ref name=Papahristou33>Papahristou (2015), pp. 33β34.</ref> ''Misere (backgammon to lose)'' is a variant of backgammon in which the objective is to lose the game.<ref>{{cite web|title=Misere (Backgammon to Lose)|url=https://bkgm.com/variants/Misere.html|access-date=2020-08-14|website=Backgammon Galore!}}</ref> ''[[Tavla]]'' is a Turkish variation.
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