Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Direct3D
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Direct3D 11.3=== '''Direct3D 11.3'''<ref name="ReferenceD">{{cite web | url=https://msdn.microsoft.com/en-us/library/windows/desktop/dn903943(v=vs.85).aspx | title=Rendering (Direct3D 12 Graphics) - Win32 apps | date=December 30, 2021 }}</ref> shipped in July 2015 with Windows 10; it includes minor rendering features from Direct3D 12, while keeping the overall structure of the Direct3D 11.x API.<ref name="anandtech.com">{{cite web|url=http://www.anandtech.com/show/8544|title=AnandTech β Microsoft Details Direct3D 11.3 & 12 New Rendering Features|author=Ryan Smith|access-date=30 September 2014}}</ref><ref name="ReferenceA">{{cite web|url=http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review/4|title=AnandTech β The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2|author=Ryan Smith|access-date=30 September 2014|quote = First and foremost among Maxwell 2's new features is the inclusion of full Direct3D 11.2/11.3 compatibility.}}</ref><ref name="redgamingtech.com">{{cite web|url=http://www.redgamingtech.com/directx-11-3-new-features-outline-tiled-resources-typed-uav-loads/|title=DirectX 11.3 New Features Outline β Tiled Resources β Typed UAV Loads|date=September 19, 2014|access-date=30 September 2014}}</ref> Direct3D 11.3 introduces optional Shader Specified Stencil Reference Value, Typed Unordered Access View Loads, Rasterizer Ordered Views (ROVs), optional Standard Swizzle, optional Default Texture Mapping, Conservative Rasterization (out of three tiers),<ref name="MSDN_CR_TIER">{{cite web|url=https://msdn.microsoft.com/en-us/library/dn859364.aspx|title=D3D11_CONSERVATIVE_RASTERIZATION_TIER enumeration|date=22 February 2015|work=MSDN library|access-date=22 February 2015}}</ref> optional [[Uniform memory access|Unified Memory Access (UMA)]] support, and additional Tiled Resources (tier 2) (Volume tiled resources).<ref name="D3D11.3_MSDN">{{cite web|url=https://msdn.microsoft.com/en-us/library/windows/desktop/dn914596(v=vs.85).aspx|title=Direct3D 11.3 Features|date=28 March 2015|work=MSDN library|access-date=28 March 2015}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)