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Low-discrepancy sequence
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=== Poisson disk sampling === {{main article|Supersampling#Poisson disk}} [[Supersampling#Poisson disk|Poisson disk sampling]] is popular in video games to rapidly place objects in a way that appears random-looking but guarantees that every two points are separated by at least the specified minimum distance.<ref> Herman Tulleken. {{Cite magazine|url=http://devmag.org.za/2009/05/03/poisson-disk-sampling/ |title=Poisson Disk Sampling |magazine=Dev.Mag | issue= 21 |date= March 2008| first=Herman |last=Tulleken |pages=21β25 }} </ref> This does not guarantee low discrepancy (as e. g. Sobolβ), but at least a significantly lower discrepancy than pure random sampling. The goal of these sampling patterns is based on frequency analysis rather than discrepancy, a type of so-called "blue noise" patterns.
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