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TimeSplitters
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=== ''TimeSplitters: Future Perfect'' (2003β2005) === In 2003, a decision was made for Eidos to part ways with Free Radical.<ref name=":15" /> Following this, the team were approached by [[Electronic Arts]], who said that they "love the ''TimeSplitters'' series and they wanted to get involved with it."<ref name=":18" /> In January 2004, EA announced that it would be publishing the series' third entry in the following year, promising "improved gameplay functions, completely revamped graphics, a wholly original storyline and all-new online play".<ref>{{Cite web|date=2004-01-21|title=TimeSplitters 3 Announced|url=https://www.ign.com/articles/2004/01/21/timesplitters-3-announced|access-date=2020-11-25|website=[[IGN]]}}</ref> The game's development team felt that the questions asked by EA during the early stages of its development helped them to refine their process, providing a "fresh approach which encouraged us to focus on specific issues."<ref name=":19" /> For this third game, the team had also shifted to a model where the level designers would choose settings that were "interesting to them" and the lead writers would then establish a narrative to connect those separate elements.<ref name=":23" /> ''TimeSplitters: Future Perfect'', was released in March 2005,<ref name=":5" /> following on from Free Radical's first non-''TimeSplitters'' game, ''Second Sight'', in 2004.<ref>{{Cite web|last=Davies|first=Marsh|date=2012-05-06|title=Retrospective: Second Sight|url=https://www.eurogamer.net/articles/2012-05-06-retrospective-second-sight|access-date=2020-11-23|website=[[Eurogamer]]|language=en}}</ref> Prior to the game's release, the developers expressed a desire to establish an "ongoing relationship" with EA;<ref name=":18" /> however, in later interviews, Doak reflected that the game "wasn't successful because EA buried it", recalling a scenario where he was told by an EA rep that there would not be significant marketing investment, because it was instead being invested in ''[[GoldenEye: Rogue Agent]]'', developed by [[Danger Close Games|EA Los Angeles]].<ref name=":20" /> Doak recounts being told that "your game's really good, but unfortunately we've got another game which has turned out to not be as good as we thought it was going to be, and we need to support it with the marketing money."<ref name=":20" /> In Doak's words:<blockquote>"We did ''Future Perfect'' with EA and I think delivered an amazingly good game, but they didn't make the effort to sell it ... and by that time Free Radical was a fairly big company, so we had a lot of mouths to feed. We were quite cross with them, to put it mildly."<ref name=":14" /></blockquote>
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