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== Games == {{Main|List of Ubisoft games}} According to Guillemot, Ubisoft recognised that connected sandbox games, with seamless switches between single and multiplayer modes provided the players with more fun, leading the company to switch from pursuing single-player only games to internet connected ones.<ref name=":0">{{Cite web |url=https://www.polygon.com/features/2016/3/8/11179934/ubisoft-division-interview-future-watch-dogs-2 |title=The Division isn't just Ubisoft's next game, it's the company's future |last=Crecente |first=Brian |date=8 March 2016 |website=Polygon |language=en |access-date=15 March 2018 |archive-date=16 March 2018 |archive-url=https://web.archive.org/web/20180316023544/https://www.polygon.com/features/2016/3/8/11179934/ubisoft-division-interview-future-watch-dogs-2 |url-status=live}}</ref> According to Guillemot, Ubisoft internally refers to its reimagined self as 'before ''The Division''{{'}} and an 'after ''The Division''{{'}}.<ref name=":0" /> In an interview with ''[[The Verge]]'', Anne Blondel-Jouin, executive producer of [[The Crew (video game)|''The Crew'']] turned vice-president of live operations,<ref name=":0" /><ref>{{Cite web |url=https://news.ubisoft.com/article/ubisoft-highlights-strategies-2017-corporate-event-gdc |title=Ubisoft Highlights Strategies 2017 Corporate Event GDC |date=1 March 2017 |website=Ubisoft |access-date=15 March 2018 |archive-date=16 March 2018 |archive-url=https://web.archive.org/web/20180316023344/https://news.ubisoft.com/article/ubisoft-highlights-strategies-2017-corporate-event-gdc |url-status=live}}</ref> noted that ''The Crew'' was an early game of Ubisoft's to require a persistent internet connection in order to play.<ref name=":0" /> This raised concerns for gamers and internally at the company.<ref name=":0" />
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