Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Video game development
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== Concept ==== ''Concept document'',{{sfn|Bates|2004|p=204}} ''game proposal'',{{sfn|Moore|Novak|2010|p=70}} or ''game plan''{{sfn|Chandler|2009|p=8}} is a more detailed document than the pitch document.{{sfn|Moore|Novak|2010|p=70}}{{sfn|Bates|2004|p=204}}{{sfn|Chandler|2009|p=6}} This includes all the information produced about the game.{{sfn|Chandler|2009|p=8}} This includes the high concept, game's genre, gameplay description, features, setting, story, target audience, hardware platforms, estimated schedule, marketing analysis, team requirements, and risk analysis.{{sfn|Bates|2004|pp=204β205}} Before an approved design is completed, a skeleton crew of programmers and artists usually begins work.<ref name=":0"/> Programmers may develop [[quick-and-dirty]] prototypes showcasing one or more features that stakeholders would like to see incorporated in the final product.<ref name=":0"/> Artists may develop concept art and asset sketches as a springboard for developing real [[game asset]]s.<ref name=":0"/> Producers may work part-time on the game at this point, scaling up for full-time commitment as development progresses.<ref name=":0"/> Game producer's work during pre-production is related to planning the schedule, budget and estimating tasks with the team.<ref name=":0"/> The producer aims to create a solid production plan so that no delays are experienced at the start of the production.<ref name=":0"/>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)