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A* search algorithm
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==Applications== A* is often used for the common [[pathfinding]] problem in applications such as video games, but was originally designed as a general graph traversal algorithm.<ref name="nilsson"/> It finds applications in diverse problems, including the problem of [[parsing]] using [[Stochastic context-free grammar|stochastic grammars]] in [[Natural language processing|NLP]].<ref>{{cite conference |url= https://people.eecs.berkeley.edu/~klein/papers/pcfg-astar.pdf |last1=Klein |first1=Dan |last2=Manning |first2=Christopher D. |title=A* parsing: fast exact Viterbi parse selection |book-title=Proceedings of the 2003 Human Language Technology Conference of the North American Chapter of the Association for Computational Linguistics |pages=119β126 |doi=10.3115/1073445.1073461 |year=2003 }}</ref> Other cases include an Informational search with online learning.<ref name="WPCleanerAuto1">{{cite journal |url = http://www.eng.tau.ac.il/~bengal/GTA.pdf |title = A Group-Testing Algorithm with Online Informational Learning |author = Kagan E. |author2 = Ben-Gal I. |journal = IIE Transactions |volume = 46 |issue = 2 |pages = 164β184 |year = 2014 |doi = 10.1080/0740817X.2013.803639 |s2cid = 18588494 |access-date = 2016-02-12 |archive-date = 2016-11-05 |archive-url = https://web.archive.org/web/20161105103321/http://www.eng.tau.ac.il/~bengal/GTA.pdf |url-status = dead }}</ref>
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