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Baseball rules
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====Batting and base running strategy==== The goal of each batter is to become a base runner himself (by a [[hit (baseball)|base hit]], a [[base on balls]], being [[hit by pitch|hit by the pitch]], a [[error (baseball)|fielding error]], or [[fielder's choice]]) or to help move other base runners along (by another [[hit (baseball)|base hit]], a [[sacrifice bunt]], [[sacrifice fly]], or [[hit and run (baseball)|hit and run]]). Batters attempt to "read" pitchers through pre-game preparation by studying the tendencies of pitchers and by talking to other batters that previously faced the pitcher. While batting, batters attempt to "read" pitches by looking for clues that the pitcher or catcher reveal. These clues (also referred to as "tipping pitches") include movements of the pitcher's arms, shoulders, body, etc., or the positioning of the catcher's feet and glove. Batters can attempt to "read" the spin of a ball early in the pitch to anticipate its trajectory. Batters also remain keenly aware of the count during their at bat. The count is considered to be in the batter's favor when there are more balls than strikes (e.g., two balls and no strikes). This puts pressure on the pitcher to throw a strike to avoid a walk so the batter is more likely to get an easier pitch to hit and can look for a particular pitch in a particular zone or take a riskier or bigger swing. The count is considered to be in the pitcher's favor when there are fewer balls than strikes (e.g., no balls and two strikes). This gives the pitcher more freedom to try enticing the batter to swing at a pitch outside the strike zone or throwing a pitch that is harder to control (e.g. a [[curve ball|curve]], [[Slider (baseball)|slider]] or [[split-finger fastball|splitter]]), but that is also harder to hit. Thus the batter will take a more protective swing. A major strategy in batting at competitive levels of baseball is patient hitting. An example of patient hitting is when a batter has a zero strike count, the batter will almost always look for his perfect pitch. One strike hitting is very similar to no strike hitting and the batter usually is still looking for a good pitch to hit. Two strike hitting, the strategy is changed where the batter will protect the plate by fouling off pitches until the batter is able to find a pitch to hit. This style of hitting allows the hitter to look for a good pitch to hit, and makes the pitcher throw more pitches so that he will tire out faster. This is critical if the batting team is facing a very skilled pitcher who, if allowed to, will take over the game with his ability to get batters to do what he wants them to do. [[File:197A2027 Alfredo Escalera Baseball Prospect 17.JPG|left|thumb|Baserunners generally stand a short distance away from their base between pitches, preparing themselves to either go back or steal the next base.]] In general, base running is a tactical part of the game requiring good judgment by runners (and their coaches) to assess the risk in attempting to advance. During [[tag out|tag]] plays, a good [[slide (baseball)|slide]] can affect the outcome of the play. Managers will sometimes simultaneously send a runner and require the batter to swing (a [[hit and run (baseball)|hit-and-run]] play) in an attempt to advance runners. On a hit-and-run play the batter will often try to hit to the opposite field (the opposite of the natural tendency for the right-handed hitter to pull the ball to left field and vice versa). Hitting to the opposite field will likely find an opening in the infield vacated by the fielder covering second base. This is because coverage of second base against a steal is best achieved by whichever fielder is closer to second base, the shortstop or the second baseman; and such positioning is aimed at defending against the natural tendency of the hitter. Typically, the first and second batters are [[contact hitter]]s, who try to make contact with the ball to put it in play, and then run fast to reach base. The third batter is generally the best all-around hitter on the team, who tries to help baserunners to score runs, and if possible to reach base himself. The fourth batter is the [[cleanup hitter]], and is often a [[power hitter]], who tries to hit home runs. The fifth and sixth batters often help baserunners to score runs. They often "sacrifice" his [[at-bat]]. This can be done by [[sacrifice bunt|bunting]] the ball, hitting a [[sacrifice fly|fly ball]] far enough in the air that a baserunner can advance after the catch, or simply making contact with the ball on a hit-and-run play. During the course of play many offensive and defensive players run close to each other, and during tag plays, the defensive player must touch the offensive player. Although baseball is considered a non-contact sport, a runner may be allowed to make potentially dangerous contact with a fielder as part of an attempt to reach base, unless that fielder is fielding a batted ball. (Noted exceptions to the dangerous contact rule are found throughout amateur competitions, including youth leagues, high school, and college baseball.) A good slide is often more advantageous than such contact, and "malicious" contact by runners is typically prohibited as offensive [[interference (baseball)|interference]]. The most common occurrence of contact of this nature is at home plate between the runner and the catcher, as the catcher is well padded and locked into position that completely blocks home plate from the runner, and the runner will often try to knock the ball out of the catcher's hand by running him over. Since the catcher is seen (symbolically and literally) as the last line of defense, it seems natural that more physical play happens.
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