Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Domain-specific language
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Unreal Engine before version 4 and other games=== [[Unreal (1998 video game)|Unreal]] and [[Unreal Tournament]] unveiled a language called [[UnrealScript]]. This allowed for rapid development of modifications compared to the competitor [[Quake (video game)|Quake]] (using the [[Id Tech 2]] engine). The Id Tech engine used standard [[C (programming language)|C]] code meaning C had to be learned and properly applied, while UnrealScript was optimized for ease of use and efficiency. Similarly, more recent games have introduced their own specific languages for development. One more common example is [[Lua (programming language)|Lua]] for scripting.{{Citation needed|date=December 2019}}
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)