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=== Others === * [[Balance board]]: The [[Wii Balance Board]] comes with the game ''[[Wii Fit]]''. This was preceded by decades by the ''[[Joyboard]]'', made to plug into an Atari 2600, to play skiing and surfing games. * Breathing controllers help their users improve breathing through video games. All controllers have sensors that sense users breath, with which user controls video game on computer, tablet or on smartphone. Alvio is a breathing trainer, symptom tracker and mobile game controller.<ref name="Crain's">{{Cite web |last=Field |first=Anne |date=2014-04-21 |title=Gadget Gurus Proliferate in NY's Tech Scene |url=http://www.crainsnewyork.com/article/20141021/SMALLBIZ/310199994/gadget-gurus-proliferate-in-nys-tech-scene |url-status=live |archive-url=https://web.archive.org/web/20170328170850/http://www.crainsnewyork.com/article/20141021/SMALLBIZ/310199994/gadget-gurus-proliferate-in-nys-tech-scene |archive-date=2017-03-28 |access-date=2015-05-21 |website=Crain's New York Business}}</ref> Zenytime promotes deep, rhythmic breathing to trigger short-term rewards of controlled breathing (relaxation, improved oxygenation...).<ref name="Gizmag">{{Cite web |last=Roberts |first=Stu |date=2014-09-15 |title=Zenytime Games Are Controlled by Your Breathing to Improve Wellbeing |url=http://www.gizmag.com/zenytime/33802/ |url-status=live |archive-url=https://web.archive.org/web/20150526155503/http://www.gizmag.com/zenytime/33802/ |archive-date=2015-05-26 |access-date=2015-05-21 |website=Gizmag}}</ref> Breathing games by Breathing Labs are based on [[Pursed lip breathing]] and are used on [[iPhone]] / [[iPad]], [[Windows]], [[macOS]] and [[Android (operating system)|Android]] devices.<ref name="MEi">{{Cite web |last=Mikuš |first=Nace |last2=Leskovšek |first2=Matevž |date=2012-06-22 |title=Breathing Through Pursed Lips Aids in Reducing Stress Anxiety |url=http://www.univie.ac.at/meicogsci/php/ocs/index.php/meicog/meicog2012/paper/view/366 |url-status=live |archive-url=https://web.archive.org/web/20150526153924/http://www.univie.ac.at/meicogsci/php/ocs/index.php/meicog/meicog2012/paper/view/366 |archive-date=2015-05-26 |access-date=2015-05-21 |website=MEi}}</ref> * Buzzers: A recent example of specialized, while very simple, game controllers, is the four large "buzzers" (round buttons) supplied with the PlayStation 2 and PlayStation 3 [[Game show|quiz show]] game series ''[[Buzz!]]'' (2005–present); both game and controllers clearly being inspired by the television show genre. Another example is the "Big Button Pad" supplied with the Xbox 360 [[Game show|quiz show]] games ''[[Scene It? Lights, Camera, Action]]'' and ''[[Scene It? Box Office Smash]]'' (2007–2008). * [[Dance pad]]s, essentially a grid of flat pressure-sensitive gamepad buttons set on a mat meant to be stepped on, have seen niche success with the popularity of rhythm games like ''[[Dance Dance Revolution]]'' and ''[[Pump It Up (video game)|Pump It Up]]''. The dance pad was first introduced by Bandai on the Famicom in 1986 as a part of their "Family Fun Fitness" set, then Exus released the "Foot Craz" pad for the Atari 2600 in 1987. Nintendo purchased the technology from Bandai in 1988 and used it on their "Power Pad", for the Famicom and NES. * Exoskeleton controllers use exoskeleton technology to provide the player with different responses based on the player's body position, speed of movement, and other sensed data. In addition to audio and visual responses, an exoskeleton controller may provide a controlled resistance to movement and other stimuli to provide realism to the action. This not only lets players feel as if they are actually performing the function, but also helps reinforce the correct muscle pattern for the activity being simulated. The Forcetek XIO is an example of an exoskeleton video game controller. * [[Fishing rod]]: the first fishing rod controller appeared as an accessory for the [[Dreamcast]] video console for playing ''[[Sega Marine Fishing]]''. Later other games for PlayStation console use also a similar controllers. * [[Fog display|Floating Interactive Display]]: at least two commercial systems ([[Heliodisplay]] and [http://fogscreen.com/ FogScreen]) offer interactive "floating interfaces" which display an image projected in mid-air but can be interacted with by finger similar to a touch screen. * [[Flight instruments|Instrument panels]] are simulated aircraft instrument panels, either generic or specific to a real aircraft, that are used in place of the keyboard to send commands to a flight simulation program. Some of these are far more expensive than all the rest of a computer system combined. The panels usually only simulate switches, buttons, and controls, rather than output instrument displays. * Train controls: Other instrument panel like hardware such as train controls have been produced. The "[[RailDriver]]"<ref>{{Cite web |title=RailDriver – Desktop Train Cab Controller |url=http://www.raildriver.com/products/raildriver.php |url-status=live |archive-url=https://web.archive.org/web/20090205040544/http://raildriver.com/products/raildriver.php |archive-date=2009-02-05 |access-date=2009-01-24 |website=RailDriver.com}}</ref> for example is designed to work with ''[[Trainz]]'', ''[[Microsoft Train Simulator]]'' and ''[[Rail Simulator|Kuju Rail Simulator]]''. (as of January 2009) it is limited in ease of use by the lack of a Windows API for some of the software it is designed to work with. A train controller for a [[Taito]] bullet train sim has also been made for the [[Wii]] console.<ref>{{Cite web |title=Wii Train Sim Controller – Bullet Train Controller Wii: GamerSquad Discusses the Bullet Train Controller for Nintendo Wii |url=http://www.gamersquad.com/category/Nintendo-Wii/Wii-train-sim-controller-is-sweeeet/ |archive-url=https://web.archive.org/web/20071219000000/http://www.gamersquad.com/category/Nintendo-Wii/Wii-train-sim-controller-is-sweeeet/ |archive-date=2007-12-19 |access-date=2009-01-24 |website=GamerSquad.com}}</ref> * Mechanical motion tracking systems like [[Gametrak]] use cables attached to gloves for tracking position of physical elements in [[three-dimensional space]] in [[wikt:real time|real time]]. The Gametrak mechanism contains a retracting cable reel and a small tubular guide arm from which the cable passes out. The guide arm is articulated in a [[ball joint]] such that the arm and ball follow the angle at which the cable extends from the mechanism. The distance of the tracked element from the mechanism is determined through components which measure the rotation of the spool drum for the retracting cable reel, and calculating how far the cable is extended. * [[Microphone]]: A few games have made successes in using a headset or microphone as a secondary controller, such as ''[[Hey You, Pikachu!]]'', the ''[[Rock Band]]'' series, the [[Guitar Hero|''Guitar Hero'' series]], the ''[[SingStar]]'' series, ''[[Tom Clancy's Endwar]]'', ''[[Lips (video game)|Lips]]'', the ''[[Mario Party]]'' series, and the ''[[SOCOM U.S. Navy SEALs]]'' series. The use of these microphones allowed players to issue commands to the game, controlling teammates (as in ''SOCOM'') and other AI characters (e.g., Pikachu). The [[Nintendo DS]] features a microphone that is built into the system. It has been used for a variety of purposes, including [[speech recognition]] (''[[Nintendogs]]'', ''[[Brain Age: Train Your Brain in Minutes a Day!]]''), chatting online between and during gameplay sessions ([[Pokémon Diamond and Pearl|''Pokémon Diamond'' and ''Pearl'']]), and minigames that require the player to blow or shout into the microphone (''[[Feel the Magic: XY/XX]]'', ''[[WarioWare: Touched!]]'', ''[[Mario Party DS]]''). * [[Brain–computer interface|Mind-controlled]] headset: As of March 24, 2007 a United States/Australian company called [[Emotiv Systems]] began launching a mind-controlled device for [[video game]]s based on [[electroencephalography]]. It was reported by [[The Wall Street Journal]]'s Don Clark on [[MSNBC]].<ref name="MSNBC report">{{Cite web |year=2007 |title=Video Game Mind Control |url=http://video.msn.com/?mkt=en-us&brand=msnbc&tab=m5&rf=&from=00&vid=09e9f856-63f3-40cd-83e6-eb6f2910a31c |access-date=2007-03-25 |publisher=MSNBC}}{{dead link|date=August 2016|bot=medic}}{{cbignore|bot=medic}}</ref> * [[NeGcon]]: is a unique controller for racing games on the PlayStation. Physically it resembles a gamepad, but its left and right halves twist relative to each other, making it a variation of the paddle controller. * [[Optical motion tracking]] systems such as [[TrackIR]] and [[FreeTrack]] use a video camera to track an infrared illuminated or emissive headpiece. Small head movements are tracked and then translated into much larger virtual in-game movements, allowing hands-free view control and improved immersiveness. * [[PCGamerBike]] similar to a pair of pedals removed from an exercise bike, then set down in front of a chair & used to precisely control game characters instead. * Pinball controllers and multi-button consoles for strategy games were released in the past, but their popularity was limited to hardcore fans of the genre. * [[R.O.B.]] (Robotic Operating Buddy) is an accessory for the [[Nintendo Entertainment System]] (NES), which allowed players to interact with NES games by controlling the robot. Known in Japan as the ''Famicom Robot'', this short-lived accessory jumpstarted [[Nintendo]]'s involvement in the western market, though only used for ''[[Stack-Up]]'' and ''[[Gyromite]]''. As a character, R.O.B. appeared in later Nintendo games such as ''[[Mario Kart DS]]'' and ''[[Super Smash Bros. Brawl]]''. * The [[Interactive urinal#Sega Toylet|Sega Toylet]], an [[interactive urinal]], uses [[urine]] as a control method; pressure sensors in the bowl translate the flow of urine into on-screen action.<ref name="Wired">{{Cite magazine |last=Geere, Duncan. |date=6 January 2011 |title='Toylet' Games in Japan's Urinals |url=https://www.wired.com/gamelife/2011/01/sega-urinal-games/ |url-status=live |archive-url=https://web.archive.org/web/20110110042317/http://www.wired.com/gamelife/2011/01/sega-urinal-games/ |archive-date=10 January 2011 |access-date=20 January 2011 |magazine=Wired UK}}</ref> * ''[[Steel Battalion]]'' for the [[Xbox (console)|Xbox]] was bundled with a full dashboard, with 2 joysticks and over 30 buttons, in an attempt to make it feel like an actual mecha simulator. * [[SpaceOrb 360]] was a [[Computer mouse|3D mouse]] for spatial interaction in [[6DOF]] that e.g. could be used with [[Descent (video game)|''Descent'']].
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