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OpenGL
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===OpenGL 4.1=== ''Release date'': July 26, 2010 * Minimum "maximum texture size" is 16,384 Γ 16,384 for GPUs implementing this specification.<ref>{{cite web|url=http://www.gamedev.net/topic/646362-expected-maximum-texture-size/|title=Expected maximum texture size - Graphics and GPU Programming|website=GameDev.net}}</ref> * Improved compatibility for [[OpenGL ES 2.0]]<ref>{{cite web|url=https://registry.khronos.org/OpenGL/specs/gl/glspec41.core.pdf|title=OpenGL 4.1 (Core Profile) - July 25, 2010|website=Khronos.org}}</ref> * Multiple Viewports for the same rendering surface, or one per surface.<ref>{{cite web|url=https://www.khronos.org/opengl/wiki/History_of_OpenGL|title=History of OpenGL - OpenGL Wiki|website=Khronos.org}}</ref> Hardware support: Nvidia [[GeForce 400 series]] and newer, AMD [[Radeon HD 5000 series]] and newer (FP64 shaders implemented by emulation on some TeraScale GPUs), [[Intel HD Graphics]] in Intel [[Haswell (microarchitecture)|Haswell]] processors and newer<ref name=intel-support /> (Linux Mesa: Ivy Bridge and newer). Additionally, this is the last core profile supported by Apple macOS.
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