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Video game design
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=== Role Adaptation === Designers are frequently expected to adapt to multiple roles of widely varying nature; for example, concept prototyping can be assisted with the use of pre-existing engines and tools like [[GameMaker Studio]], [[Unity (game engine)|Unity]], [[Godot (game engine)|Godot]] or [[Construct (game engine)|Construct]]. Level designs might be done first on paper and again for the game engine using a 3D modeling tool. Scripting languages are used for multiple elements—AI, cutscenes, GUI, environmental processes, and a number of other behaviors and effects—that designers would want to tune without a programmer's assistance. Setting, story and character concepts require a research and writing process. Designers may oversee focus testing, write up art and audio asset lists and write game documentation. In addition to the skillset, designers are ideally clear communicators with attention to detail and ability to delegate responsibilities appropriately.{{Citation needed|date=March 2010}}
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