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Autodesk 3ds Max
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=== Polygon modeling === {{main|Polygon modeling}} Polygon modeling is more common with game design than any other modeling technique as the very specific control over individual polygons allows for extreme optimization. Usually, the modeler begins with one of the 3ds max primitives, and using such tools as [[bevel]] and [[extrude]], adds detail to and refines the model. Versions 4 and up feature the Editable Polygon object, which simplifies most mesh editing operations, and provides subdivision smoothing at customizable levels (see [[NURMS]]). Version 7 introduced the ''edit poly'' modifier, which allows the use of the tools available in the editable polygon object to be used higher in the modifier stack (i.e., on top of other modifications). NURBS in 3ds Max is a legacy feature. None of the features have been updated since version 4 and have been ignored by the development teams over the past decade. For example, the updated path deform and the updated normalize spline modifiers in version 2018 do not work on NURBS curves anymore as they did in previous versions. <!--HERE A GENERAL DESCRIPTION OF NURBS, WHICH IS NOT SPECIFIC TO 3DSMAX ONLY-->
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