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Build (game engine)
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== Successor == After multiple attempts to design a successor to Build, Silverman again began experimenting with such an idea in 2006. He used this work - now called '''Build 2''' - while teaching 3D game programming to children at a summer camp from 2007 until 2009, and work continued until 2011 when he lost interest in the project. It features a more advanced lighting system, voxel rendering for entities and true room-over-room 3D spaces, and at least in part retained backwards compatibility with the original Build. Silverman released his drafts to the public on March 7, 2018.<ref>{{cite web |last=Tarason |first=Domonic |date=9 March 2018 |title=Ken Silverman's long-lost BUILD2 engine released |url=https://www.rockpapershotgun.com/2018/03/09/ken-silvermans-long-lost-build2-engine-released/ |access-date=23 June 2018 |publisher=[[Rock, Paper, Shotgun]] |page=1}}</ref><ref>{{cite web |last=Wawro |first=Alex |date=9 March 2018 |title=Now you can muck around with the Build Engine successor: Build2 |url=https://www.gamedeveloper.com/programming/now-you-can-muck-around-with-the-build-engine-successor-build2 |access-date=23 June 2018 |publisher=[[Gamasutra]] |page=1}}</ref> The source code was published under a proprietary non-commercial license on June 8, 2019.<ref>{{Cite web|url=http://advsys.net/ken/buildsrc/build2.htm|title=BUILD2 Demo and Tools|website=advsys.net|access-date=2019-08-22}}</ref>
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