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Cheating in online games
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===Packet interception and manipulation=== The security of game software can be circumvented by intercepting and/or manipulating data (divided into "[[Network packet|packets]]") in real-time while in transit from the client to the server or vice versa (i.e. a [[man-in-the-middle attack]]). Interception can be passive or result in active manipulation; either method{{Ambiguous|date=April 2018}} can be performed on the client machine itself or via an external communication proxy; some [[aimbot]]s incorporate this method.{{Ambiguous|date=April 2018}}
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