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Computer chess
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=== Early software age: selective search and Botvinnik === Since then, chess enthusiasts and [[computer engineer]]s have built, with increasing degrees of seriousness and success, chess-playing machines and computer programs. One of the few chess grandmasters to devote himself seriously to computer chess was former [[World Chess Champion]] [[Mikhail Botvinnik]], who wrote several works on the subject. Botvinnik's interest in Computer Chess started in the 50s, favouring chess algorithms based on Shannon's selective type B strategy, as discussed along with Max Euwe 1958 in Dutch Television. Working with relatively primitive hardware available in the [[Soviet Union]] in the early 1960s, Botvinnik had no choice but to investigate software move selection techniques; at the time only the most powerful computers could achieve much beyond a three-ply full-width search, and Botvinnik had no such machines. In 1965 Botvinnik was a consultant to the ITEP team in a US-Soviet computer chess match which won a correspondence chess match against the Kotok-McCarthy-Program led by John McCarthy in 1967.(see [[Kotok-McCarthy]]). Later he advised the team that created the chess program Kaissa at Moscow's Institute of Control Sciences. Botvinnik had his own ideas to model a Chess Master's Mind. After publishing and discussing his early ideas on attack maps and trajectories at Moscow Central Chess Clubin 1966, he found Vladimir Butenko as supporter and collaborator. Butenko first implemented the 15x15 vector attacks board representation on a M-20 computer, determining trajectories. After Botvinnik introduced the concept of Zones in 1970, Butenko refused further cooperation and began to write his own program, dubbed Eureka. In the 70s and 80s, leading a team around Boris Stilman, Alexander Yudin, Alexander Reznitskiy, Michael Tsfasman and Mikhail Chudakov, Botvinnik worked on his own project 'Pioneer' - which was an Artificial Intelligence based chess project. In the 90s, Botvinnik already in his 80s, he worked on the new project 'CC Sapiens'.
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