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Markov decision process
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===Reinforcement Learning for discrete MDPs=== For the purpose of this section, it is useful to define a further function, which corresponds to taking the action <math>a</math> and then continuing optimally (or according to whatever policy one currently has): :<math>\ Q(s,a) = \sum_{s'} P_a(s,s') (R_a(s,s') + \gamma V(s')).\ </math> While this function is also unknown, experience during learning is based on <math>(s, a)</math> pairs (together with the outcome <math>s'</math>; that is, "I was in state <math>s</math> and I tried doing <math>a</math> and <math>s'</math> happened"). Thus, one has an array <math>Q</math> and uses experience to update it directly. This is known as [[Q-learning]].
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