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Texture mapping
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====Other techniques==== Another technique was approximating the perspective with a faster calculation, such as a polynomial. Still another technique uses 1/z value of the last two drawn pixels to linearly extrapolate the next value. The division is then done starting from those values so that only a small remainder has to be divided<ref>{{cite patent | inventor-last = Spackman | inventor-first = John Neil | issue-date = 1998-04-14 | title = Apparatus and method for performing perspectively correct interpolation in computer graphics | patent-number = 5739818 | country-code = US }}</ref> but the amount of bookkeeping makes this method too slow on most systems. Finally, [[Build engine|the Build engine]] extended the constant distance trick used for Doom by finding the line of constant distance for arbitrary polygons and rendering along it.
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